Ghost Ship

Hook Line and Sinker

by Ron Karnack
edited by Jolly Blackburn

Hook: The party is aboard a small trading vessel approaching a bay on route to an inland trading port.

Line: The vessel discovers, among the n erous sandbars; which must be navigated, a small sea-class ship (a little larger than the one the group is on) that has dritted into the bay and run ashore on one of the sandbars.

The group, as part of a boarding party, find that all the crew members are dead including the captain and no real explanation for their death. The captain will be found stabbed in his quarters, the first mate will be found dead looking as though he has been severely clubbed to death and the ship's cook will have an arm missing and has been stuffed into his own pantry. The mystery increases as the boarding party finds the ship's magic-user has been hanged over the masthead. The game's afoot!

Sinker: This whole incident is based on sheer greed. The mystery ship ran onto a scuttled vessel at sea and while salvaging for supplies and goods they found a booty chest. The chest was looked after by the magic-user and the first mate. There will be a special amulet within a wooden box and thus, this is where the fun begins. It is an enchanted amulet that gives the wearer the ability to sense "truth" in others. The amulet is poorly crafted, however, and in addition to giving the power of truth makes the user insane with paranoia. The wearer will be convinced that others are out to get him.

In turn, the user will begin to turn any reading into some sort of "attack" against them and violence may occur with the madness. Hence the ship's crew, out of sheer greed, had all succumbed to the curse of the amulet of truth.

Hook Line and Sinker


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