by Ron Karnack
edited by Jolly Blackburn
Hook: The group travels through a canyon and comes upon a Dwarven mining colony in distress. Line: Once venturing into the small colony the party will learn through a committee of elders that the miners stumbled onto a mysterious underground crypt buried deep in the earth. Since finding the tomb, the colony has lost more than three workers in the past few days, all of whom were standing night watch outside the mine. They have attributed it to some sort of undead spirits who have claimed their victims in ire of the tomb being disturbed. The Dwarves also conclude that they have tried several times to cover up the tomb but each time they return to that branch of the mine the tomb is uncovered again. The colony will pay the party the sum equal to ten pounds of raw ore to settle the disturbance. Sinker: There are no undead or spirits of any kind inside the mine. Some fellow miners ran into a big vein inside the crypt as well as some stored treasure and mean to drive off the colony in order to take the ore and treasure out! The three missing Dwarves are in the conspiracy against the colony but have no idea that if they do get to remove any treasure (or if the party attempts this action) they will raise a mummy and his cohorts that will fight to protect the treasure from beyond. Hook Line and Sinker
Ghost Ship A Temple in Need Mine, Mine, Mine The Reluctant Tutor If It Looks Like a Duck and Quacks Like a Duck... Back to Shadis #17 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1995 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |