edited by Jolly Blackburn
Quaglernby John ZinserType: Ogre
Quaglarn was the chieftain of a large ogre tribe that prospered raiding small villages and towns. On one of these raids he met the adventuring pair of Tera and Dejal. They struck a deal with the Ogre, talking him into using his tribe to attack a small keep, which they would let his warriors into during the night. The attack turned out to be a double-cross. Tera and Dejal made off with thousands in gold and gems while the ogres were all captured or killed. Quaglern was sold into slavery and ended up in a pit-fighting arena where he would often be pitted against tigers and lions. He escaped the arena and now travels the lands in search of Tera and Dejal: he plans a slow and painful death for both of them. He survives by thieving from human villages or joining wandering adventurers (Good or Evil) and working as a mercenary warrior. But no matter how good the work is, he always leaves to continues his search for the Kolat masters who betrayed him. Marsha Styomby Scott JohnsonType: Human Mage
As a child, Marsha had dreams about a strange object that promised to unlock the mysteries of the universe. When she came of age, the persistence of her dreams led her to choose the path of the magi, in order to have the best chance of finding the tablet. Marsha is very intelligent and disciplined; at times her power often exceeded her control as her rapid comprehesion of magic let her unleash greater and greater power. One day, an errant cantrip angered a powerful merchant, and through his massive charisma, he marshaled the town against her. She easily fled to safety, but not before receiving a nasty cut on her left shoulder. Now she wears a spiked epaulet both to cover her scar and to remind humans that she is not an elf to be trifled with. Now, she has heard rumors of the Tablet of the Sky that have led her to the heroes' city. The heroes will hear rumors of a haughty mage scaring local citizens, and (supposedly) threatening the citizens with death. The heroes know they are magically outclassed, yet they must do something. Omnibobby Wayne WallaceType: Loony Adversary
Omnibob is an enigma; a dwarf who is not predictable in his motivations, and one who enjoys telling gnomish jokes, puns, and generally confounding his opponents. Omnibob also has a number of magic items, including a ring that lets him create a sphere of magic-negation about his person, and a highly magical hammer that can hurl thunderbolts, which he captured when it was foolishly thrown at him while his ring was activated. Omnibob can be found almost anywhere, looking for a fun assignment, and is as likely to work for a heroic group as a villanous group, assuming the mission or amount of money attracts his interest. While fighting, Omnibob might query his opponent as to his quest, his favorite color, and/or the airspeed of an unladen swallow. Or, he might just punctuate his killing blow with a terribly bad cliches. The Good, The Bad, and the Ugly Back to Shadis #17 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1995 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |