Quaglern
by John Zinser
Type: Ogre
Skills: Ferocious fighter
Motivation: Revenge
Weaknesses: Fear of Cats
Quaglarn was the chieftain of a large ogre tribe that prospered raiding small villages and towns. On one of these raids he met the adventuring pair of Tera and Dejal.
They struck a deal with the Ogre, talking him into using his tribe to attack a small
keep, which they would let his warriors into during the night. The attack turned out to
be a double-cross. Tera and Dejal made off with thousands in gold and gems while the
ogres were all captured or killed. Quaglern was sold into slavery and ended up in a
pit-fighting arena where he would often be pitted against tigers and lions.
He escaped the arena and now travels the lands in search of Tera and Dejal: he plans a slow
and painful death for both of them. He survives by thieving from human villages or joining wandering adventurers (Good or Evil) and working as a mercenary warrior. But no matter how good the work is, he always leaves to continues his search for the Kolat masters who betrayed him.
Marsha Styom
by Scott Johnson
Type: Human Mage
Skills: Powerful Spellcaster
Motivation: To Find the Tablet of the Sky
Weaknesses: Distrusts humans
As a child, Marsha had dreams about a strange object that promised to unlock the
mysteries of the universe. When she came of age, the persistence of her dreams led her to
choose the path of the magi, in order to have the best chance of finding the tablet.
Marsha is very intelligent and disciplined; at times her power often exceeded her control as her rapid comprehesion of magic let her unleash greater and greater power. One
day, an errant cantrip angered a powerful merchant, and through his massive charisma,
he marshaled the town against her. She easily fled to safety, but not before receiving a
nasty cut on her left shoulder. Now she wears a spiked epaulet both to cover her scar
and to remind humans that she is not an elf to be trifled with.
Now, she has heard rumors of the Tablet of the Sky that have led her to the heroes'
city. The heroes will hear rumors of a haughty mage scaring local citizens, and
(supposedly) threatening the citizens with death. The heroes know they are magically
outclassed, yet they must do something.
Omnibob
by Wayne Wallace
Type: Loony Adversary
Skills: HTH combat, riddle-speak
Motivation: Money, Whimsy
Weaknesses: Distinctive Features
Omnibob is an enigma; a dwarf who is not predictable in his motivations, and one
who enjoys telling gnomish jokes, puns, and generally confounding his opponents.
Omnibob also has a number of magic items, including a ring that lets him create a
sphere of magic-negation about his person, and a highly magical hammer that can hurl
thunderbolts, which he captured when it was foolishly thrown at him while his ring was
activated.
Omnibob can be found almost anywhere, looking for a fun assignment, and is as likely
to work for a heroic group as a villanous group, assuming the mission or amount of
money attracts his interest.
While fighting, Omnibob might query his opponent as to his quest, his favorite color,
and/or the airspeed of an unladen swallow. Or, he might just punctuate his killing blow
with a terribly bad cliches.
The Good, The Bad, and the Ugly
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