by Rick Gayler
Jul I is the turn to commit the panzers to deep penetrations without regard for flanks, through Narva and Luga if possible. Don't worry excessively about rear area communications if key terrain can be gobbled up quickly. Capturing Novgorod intact can have the Luftwaffe streaming in with unsupported infantry regiments, engineers, resource points and even supply. Fighters can be landed here overstacked - use quick construction the following turn to complete a permanent airfield and fly four missions from the city. The tremendous amount of Russian armor available in this area also poses a threat. The tank army facing the Finns can be released on Jun 11, allowing the Russians actual superiority in armor. A Russian player might commit this armor against an overextended German player if the gain were worthwhile. The German can not let this threat deter him, however. He must be willing to take losses, even in panzers, provided his objectives are maintained. Thus counterattack corridors may be open and the Russian armor may be committed. But once committed, Russian armor seldom gets away on this front and the Russian will be hard pressed to replace these tanks with the limited rail available. A secondary benefit will accrue from keeping the Russians from turning on the Finns, which will surely happen if the Luga isn't threatened. German Play in 1941 Part Two Army Group North and the Leningrad Campaign German Play in 1941 Part One Hints on Playing Fire in the East
Panzers and Breakthroughs Complicating the Red Retreat The Northern Campaign The Finnish Theater Germany Play in 1941 Part Three The Final Chapter Back to Europa Number 15 Table of Contents Back to Europa List of Issues Back to MagWeb Master Magazine List © Copyright 1990 by GR/D This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |