Attack of the
Flesh Eating Romero Zombies

The Town Folk

by Tom Barnes

Townsfolk are rated for combat ability and toughness, a measure of stamina, speed and damage resistance. They might have useful skills and weapons.

There are three classes of townfolk: victims, encounters and heroes.

VICTIMS - Victims compose the bulk of the town population. They have no weapons or useful skills. They cower in their homes and businesses until the zombies get them.
Toughness: 4 Combat Ability: 2

ENCOUNTERS - are folks who are out on the streets, who are not heroes.

REFUGEES - Refugees are people who are trying to escape from the town. They will flee from any combat or zombie group on their way out of town (off any map edge). They move slowly because of their heavy bundles of goods.
Toughness: 4 Combat Ability: 2

PANICKED MOB - Frightened, unreasoning refugees. They will run to any perceived source of safety and will aggressively demand that the police or the heroes protect them or generally behave in an aggressively stupid manner.
Toughness: 3 Combat Ability: 2

MILLENIUMISTS - Are fatalistic, religious fanatics. They will hold a noisy prayer meeting in their church while waiting for "The End" and will refuse to be moved. When the zombies attack some will not resist, but most will become a panicked mob.
Toughness: 3 Combat Ability: 2

LOOTERS - Are nihilists trying to pillage, rape and destroy before order is restored. They might. attack the heroes if the heroes very weak or if they are prevented from being nihilistic. But they might cooperate if the zombie threat is obvious.
Toughness: 5 Combat Ability: 5 Weapon: Knife, Club, Pistol.

BIKER GANG - Are better-organized, tougher nihilists. They will act as a unit.
Toughness: 6 Combat Abiltty: 6 Weapon: Club, Knife, Pistol

VIGILANTES - Are folks who are trying to keep law and order, at gunpoint if needs be. They will attack and kill (or capture and then hang) anyone they see destroying property, stealing or committing a violent crime. They might cooperate with the heroes, as long as the heroes obey their concept of justice.
Toughness: 5 Combat Ability: 5 Weapon: Pistols, Rifles

POLICE - Are trying to keep uphold justice, law and order. They will try to arrest lawbreakers and persuade vigilantes to operate within the law. They will probably cooperate with the heroes to fight the zombies, but will insist that the heroes behave lawfully and act to preserve the town. They will give the heroes valuable "official" powers.
Tougness: 6 Combat Ability: 6 Weapon: Pistol, Shotgun, Club

KLU-KLUX KLAN - Tougher, better-armed and -organized para- military vigilantes. They will act as a military unit. They have a machine gun, hand grenades and explosives. They will cooperate with the police and can take over vigilante groups. They will fight against any zombies they see.
Toughness: 6 Combat Ability: 6 Weapon: Rifle, Sub-Machine Gun.

HEROES - Heroes are people who are trying to fight the zombies. They have weapons and possibly a special skill. Each player starts with 10 heroes.

DIE
ROLL
HERO
LEVEL
TOUGHNESSCOMBAT
SKILL
1Heroic99
2Macho77
3Trained66
4-8Average5 5
9Wimpy44
10Pathetic33

WEAPON
1 improvised melee weapon (tool, club)
2 chopping melee weapon (machete, axe)
3-4 pistol and melee weapon
5-6 rifle and melee weapon
7-8 shotgun and melee weapon
9 submachine gun and melee weapon
10 SMG, melee wpn. and dynamite

Skills
1-4 No skill
5-6 Mechanic
7-8 Guns
9 Medic
10 Explosives

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© Copyright 1991 by Chris Engle
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