by Tom Barnes
Townsfolk are rated for combat ability and toughness, a measure of stamina, speed and damage resistance. They might have useful skills and weapons. There are three classes of townfolk: victims, encounters and heroes. VICTIMS - Victims compose the bulk of the town
population. They have no weapons or useful skills. They cower in
their homes and businesses until the zombies get them.
ENCOUNTERS - are folks who are out on the streets, who are not heroes. REFUGEES - Refugees are people who are trying to escape
from the town. They will flee from any combat or zombie group
on their way out of town (off any map edge). They move slowly
because of their heavy bundles of goods.
PANICKED MOB - Frightened, unreasoning refugees. They
will run to any perceived source of safety and will aggressively
demand that the police or the heroes protect them or generally
behave in an aggressively stupid manner.
MILLENIUMISTS - Are fatalistic, religious
fanatics. They will hold a noisy prayer meeting in their
church while waiting for "The End" and will refuse to be
moved. When the zombies attack some will not resist, but most
will become a panicked mob.
LOOTERS - Are nihilists trying to pillage, rape and
destroy before order is restored. They might. attack the heroes
if the heroes very weak or if they are prevented from being
nihilistic. But they might cooperate if the zombie threat is
obvious.
BIKER GANG - Are better-organized, tougher
nihilists. They will act as a unit.
VIGILANTES - Are folks who are trying to keep law
and order, at gunpoint if needs be. They will attack and kill
(or capture and then hang) anyone they see destroying property,
stealing or committing a violent crime. They might cooperate
with the heroes, as long as the heroes obey their concept of
justice.
POLICE - Are trying to keep uphold justice, law
and order. They will try to arrest lawbreakers and persuade
vigilantes to operate within the law. They will probably
cooperate with the heroes to fight the zombies, but will insist
that the heroes behave lawfully and act to preserve the town.
They will give the heroes valuable "official" powers.
KLU-KLUX KLAN - Tougher, better-armed and -organized para-
military vigilantes. They will act as a military unit. They have
a machine gun, hand grenades and explosives. They will cooperate
with the police and can take over vigilante groups. They will
fight against any zombies they see.
HEROES - Heroes are people who are trying to fight the zombies. They have weapons and possibly a special skill. Each player starts with 10 heroes.
WEAPON
Skills
More Attack of the Flesh Eating Romero Zombies
Zombie Players' Information Referee's Information The Town Folk The Town Free Kreigspeils on a Personal Perspective Jumbo Maps: monstrously slow: 603K Back to Experimental Games Group # 12 Table of Contents Back to Experimental Games Group List of Issues Back to MagWeb Master Magazine List © Copyright 1991 by Chris Engle This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |