by Frank Chadwick
Editor's Note: Frank Chadwick's first attempt to design a game happened 25 years ago when he sat down to redo his Afrika Korps game in an attempt to make it better and more historical. Command Decision started life as a personal project for Frank so that he could game out the battles of the Western Desert with a set of playable rules. Due to his knowledge of the different orders of battle for both sides, he gave that project up when he realized that he could never really enjoy a game set in the Western Desert. He knew all too well who was where at any given time, thus battles were limited in terms of "what ifs." Thus, it was off to the Russian Front, where anything was possible in terms, and so Command Decision came to be. However, out of his files he has presented me with the complete CD German Order of Battle for the Western Desert. May I, in turn, proudly present the following: In keeping with the spirt of the Desert War, it is considered to end when the Axis forces are forced to retreat into Tunisia. Thus, the Tunisian Campaign is not covered in this guide. Unless otherwise noted, all German units are considered Veteran, Morale: 9 (Reconnaissance units Morale: 10) For ease of reference, this guide is divided into four sections, covering the following time periods and campaigns: Chadwick's Guide to the Afrika Korps
Part 1: 2.41-7.41 (First Offensive, Assault on Tobruk, Operation Brevity, Operation Battleaxe) Part II: 8.41-2.42 (Rommel's Raid, Operation Crusader) Part III: 3.42-7.42 (Gazala, Matruh) Part IV: 8.42 on (El Alamein) Back to Table of Contents -- Command Post Quarterly #3 To Command Post Quarterly List of Issues To MagWeb Master Magazine List © Copyright 1993 by Greg Novak. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |