by Frank Chadwick/Greg Novak
Rifle Regiment (Experienced; Morale: 8)
1 command infantry stand 1 staff telephone stand 1 engineer stand 1 recon cavalry SMG stand 1 ammo supply wagon (attached) Regimental Gun Company, with:
1 76L16 infantry gun 1 limber Antitank Gun Company, with:
1 451A6 AT gun 1 limber Mortar Company, with:
1 120mm mortar 1 medium truck Antitank Rifle Company, with 2 PTRS AT rifle stands
3 Infantry Battalions, each with:
1 command infantry stand 1 PTRS AT rifle stand 3 Rifle companies, each with 2 infantry stands
Attached Troops AAA Battalion (Experienced; Morale: 8)
2 Auto Weapons Batteries, each with
1 37L70 AA gun 1 medium truck 2 MMG Batteries, each with 1 quad AAMG truck AT Battalion (Experienced; Morale: 8)
1 car 1 light ammo truck 3 Firing Batteries, each with:
1 45L66 AT gun 1 light truck Anti Tank Rifle Battery, with:
1 medium truck Light Self-Propelled Gun Regiment, with:
Divisional Artillery Regiment, with 2 spotters SOVIET REINFORCEMENTSTank Brigade (Experienced; Morale: 8)
1 recon motorcycle SMG stand 1 engineer stand 1 light truck Antitank Battery, with:
1 76L39 AT gun 1 heavy tractor Medium Tank Battalion, with 1 command T-34/43 and 5 T-34/43
Motor Infantry Battalion, with:
1 PTRS AT rifle stand 2 light trucks 1 recon BA-32 armored car 2 Rifle Companies, each with:
1 medium truck Tank Desant Company, with 2 MMG stands
Notes1. Each spotter controls one artillery action. Each battalion has two 76L39 field guns with 30 rounds animunition, and one 122L22 howitzer with 15 rounds ammunition. Each spotter is assumed to have preregistered his artillery on up to six geographical points. 2. All Soviet onboard command (not command/infantry), staff, and spotter stands start the game in bunkers. All onboard weapons, including the SU-76s, start the game in weapons pits. All other onboard stands start the game entrenched. 3. The Soviet staff stand only issue orders to the Rifle Regiment and its attached unit, and then only when those stands are in bunkers, weapons pits, entrenchments, or the town of Nowesselowka. 4. The Soviet setup area for the rifle regiment and its attached elements is marked on the map. The tank brigade enters the game as follows: Starting with the 11:00 turn, the Soviets roll 1D10. On a roll of 1, the tank Brigade enters the north edge of the board on the followmg turn. For each turn afterward if the tank brigade has not arrived, add one to the the roll needed. Thus on the 11:15 turn, a roll of 1 or 2 would be needed. On the 11:30 turn, the roll would be 1-3, etc. Remember that the tank brigade arrives the turn after it is successfully rolled for. 5. At the start of each hour roll 1D10 to see what elements, if any of the Red Air Force are present. This roll is made only a the start of each hour. Not that these aircraft do not have ~ FAC present, and any ground attack aircraft must spot their targets before they attack them. Fighters on a fighter sweep remain overhead for four turns, ground attack aircraft return home as soon as they have used their ordnance. Soviet aircrews are Experienced; Morale: 8. Die Roll Aircraft
4,5,63 MiG-3 (Fighter Sweep) 7,8 2 La-5 (Escort) and 3 P-39D (Ground Attack) 9,0 3 Yak-3 (Escort) and 3 IL-2m2 (Ground Attack) More Grossdeutschland at Nowosselowska: July 8th, 1943: Hill 260.8 Back to Table of Contents -- Command Post Quarterly #1 To Command Post Quarterly List of Issues To MagWeb Master Magazine List © Copyright 1993 by Greg Novak. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |