by Greg Novak
Carranzista Forces: Brigadier General GonzalezBRIGADE HEADQUARTERS, with:
2 Recon Cavalry Stand 4 BATTALIONS OF INFANTRY, each with:
1 Machine Gun Stand (2 Dice) 8 Infantry Stands 1 CAVALRY REGIMENT, with;
2 Recon Cavalry Stands 6 Cavalry Stands 1 BATTERY FIELD ARTILLERY, with:
1 Gun Crew Stand (DS) 1 Limber 1 75mm FG (French) Notes 1. The Carranzista Forces had an entrenched camp called Fort Hidalgo on the hill west of the city of Juarez. In game terms, represent this with six pillboxes and a weapons pit, linked by entrenchments and surroundedby wire. Up to half the Carranzista force may start the game in Fort Hidalgo. 2. The Infantry Battalions are considered TRAINED, Morale 7. All other forces are considered as EXPERIENCE, Morale 9. 3. Firing Characteristic for these units are as follows:
4. Victory Conditions: Thee Carranziata player needs to end the game with the Villista's driven out of Juarez, and back past the Jockey Club. In addition, he gets one point for every American stand lost. As the United States and Mexico are at peace, he should not fire on American units, but accidents may happen. If he actively cooperates with the American forces, he loses the game. (Remember, no one invited the Americans to cross the Rio Bravo and enter into Mexico). More El Paso July 17, 1919 Back to Table of Contents -- Command Post Newsletter #5 To Command Post Quarterly List of Issues To MagWeb Master Magazine List © Copyright 1991 by Greg Novak. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |