by Lynn Bodin, Theme Editor
Wargamers, especially Victorian Era wargamers, quite often have trouble creating much realism with their wargame campaigns. The Victorian colonial campaigns are especially difficult to portray accurately in a simulated campaign. Huge battles with massed armies were few and far between. More often than not, the outcome of such battles was pretty much determined before the first shot was fired. Small, seemingly insignificant skirmishes were far more common and often played a more critical role in the final outcome of the campaign. The Sudan campaigns are a fine example of campaigns where there were a few really big battles, but lots of small skirmishes. Doug Johnson, acutely aware of the problems which could kill a Colonial campaign before it even got off the ground, presented some of his ideas in the following two articles, which appeared several years ago in Savage and Soldier. Thanks to the rising popularity of Yaquinto's The Sword and the Flame rules and the overall increased general interest in wargaming the Colonial era, perhaps it is time to reprint Doug's ideas. Beginning in the next issue of The Courier ' I will be presenting some battle reports of a Sudan wars campaign which has been fought here in the greaterSeattle area by the Western Washington Wargamers. The campaign utilizes several of Doug's suggestions, so I felt it appropriate to print Doug's ideas as a sort of prelude to the actual campaign articles. More Campaign Ideas
Colonial Wargame Campaign Ideas: Wargames of Survival Colonial Wargame Campaign Ideas: Frontiers and Wargames Back to Table of Contents -- Courier Vol. V #3 To Courier List of Issues To MagWeb Master Magazine List © Copyright 1984 by The Courier Publishing Company. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |