The Southern Campaign
of the American Revolution
Part I

Order of Battle
American and British Forces

by Scott Holder


The listed Order of Battle for the Southern Campaign needs some comments, are defensive reactions on my part as the case may be. Suprisingly enough, there are gaps in the historical record as to what units aaually participated in certain time frames. The picture is also often confusing when unit sizes fluctuated drastically and companies were detached to perform operations elsewhere. Even worse, you sometimes have duplicative regiments because some were destroyed only to be reconstituted later.

A perfect example of this is the 3rd and 4th Maryland Regiments. Elements of those units were at Charleston during the 1780 siege. I have not included them because of their size, or lack of size as the case may be. Yet I list them arriving with Washington in late 1781. That's because the regiments were reformed in early 1781. I have attempted to provide the most accurate OB possible given the source material but expect some differences of opinion to arise.

The OB is listed for use with my campaign game using Avalon Hill's 1776 as the strategic portion of the map. The unit sizes are slewed to my AWI rules, Pour Le Merite (see The Courier #67). Basically, a battalion consiss of 12 figures of line infantry. The American regiments have an additional 3 figures which represent the light infantry company while the British have that plus another 3 figures for the grenadier company.

German regiments were slightly larger with 18 line figures and 6 grenadiers. Obviously the actual Gemman Grenadier and Fusilier regiments, while being the same size, were composed of only those types of troops. The French regiments were huge, essentially 2 battalions per regiment. The first battalion would consist of 15 figures of line infantry plus 3 chasseurs light infantry) while the second would have 15 line figures plus 3 grenadiers.

The special units, like the various Legions, Loyalist unis, etc, I based their sizes on the organizational structure and not actually on what was fielded. That is an important point to make with the above unit sizes. All of them are PAPER strengths, not anything real. I use a roughly 1:30 ratio. Just by looking at the American dragoon sizes, one realizes that the Americans were lucky to field 80 dragoons on a given day much less 240. I am doing this for ease of play, nothing else.

Generals listed are also for use with a variant of 1776. I think their presence, and divergent ratings allows for more command control problems plus it better simulates the personalities ofthe period. One thing that we do to reflect the politics in Philadelphia at the time is to delay Greene's and Morgan's arrivals until 6 months after Gates loses a major battle. Of course if good ole Horatio doesn't lose, Greene and Morgan never show up.

Also, there is a cenain amount of "what if" in some portions of the OB. For example, Pulaksi's Legion was disbanded shortly after the Count's death in the aftermath of the aborted Seige of Augusta. The dragoons were merged into Continental mounted units, the infantry into the South Carolina Continental infantry. I choose to keep it just to make things slightly more interesting. It is also something of a play balance question since the American side is woefully inadequate qualitatively in the game and the dragoons make up for that somewhat. Also, it's hard to simulate the differences in quality among horseflesh.in the American counterparts. I simulate that by quantity of units rather than some qualitative measure.

Although I list militia at the beginning, I do not thereafter. That's because the play mechanics in 1776 allow for fluctuating militia levels. Since it is really impossible to try and draw up a realistic militia OB for the period and have it make any impact on the game itself, I prefer to let the boardgame do that work for me.

The morale grades listed run from A through F. A class units are the British Guards, F your run of the mill militia. Some rule sets do not make the distinction between the Guards and the British Fusiliers. That's ftne, just use the morale grades listed as a guideline of sorts if you convert from one rules set to another. The important thing is to realize the differences and relationships. The British Legion had horses that were consistently of less quality than the troops involved.

You also might want to take into account the possibility of morale degradation during the time frame. A good example of this would be the 71st Highlanders which are rated 'B" in my OB. Most accounts of them at the battle of Cowpens indicates that rating would be too high. In fact, the members of the 71st at Cowpens were mostly new recruits and not seasoned veterans. When gaming Cowpens as a stand alone game, I rate the 71st as "E" class.

If nothing else, this OB will give the reader an idea of the extent the British poured men and material into the Carolinas in 1780 and then Virginia in 1781. Although the Franco- American alliance trapped 7,000 British and Germans at Yorktown, and equal number of troops were still left in the Southern theater although they were mostly confined to the coastal regions of the Carolinas by the end of 1781.

American Forces Southern Campaign, AWI
DatePlaceUnitSizeMorale
12/79Charleston 2nd SC15D
12/79Charleston 1st Cont Drag8C
12/79Charleston 3rd Cont Drag8C
12/79Charleston 4th Cont Drag10C
12/79Charleston 1st SC15D
12/79Charleston 3rd SC15D
12/79Charleston Pulaski Legion9inf, 10cavC
12/79Charleston 1st NC15D
12/79Charleston 2nd NC15D
12/79Charleston 3rd NC15D
12/79Charleston 1st VA15D
12/79Charleston 2nd VA15D
12/79Charleston 3rd VA15D
12/79Charleston 1st VA State Line15D
12/79Charleston 2nd VA State line15D
12/79Charleston 3 militia54F
12/79Charleston 6 pnd x412C
12/79Charleston 12pnd x 14C
12/79Charleston Magazine fort--
12/79Charleston Lincoln, Pickens--
12/79Camden 3 militia54F
12/79Camden 3 pnd x 12E
12/79Camden Supply, Sumpter--
12/79Fort Motte1 militia18F
12/79Fort Watson1 militia18F
4/80PA/MD border 1st DE (Halls)15B
4/80PA/MD border 1st MD15C
4/80PA/MD border 2nd MD15C
4/80PA/MD border Armand Legion9inf, 6cavD
4/80PA/MD border 6 pnd x 26C
4/80PA/MD border DeKalb--
4/80With any militiaMarion--
5/80With DeKalb Gates--
5/80VA/NC border Lee's Legion9inf, 8cavC
5/80VA/NC border 4th VA15D
5/80VA/NC border 5th VA15D
5/80VA/NC border Supply Greene, Morgan--
5/80PA/MD border 1st Conv. Lites15C
3/81PA/MD border2nd Conv. Lights 15C
3/81PA/MD borderHasken's Lites15C
3/81PA/MD borderCongress' Own15C
3/81PA/MD borderSupply, Lafayette --
3/81RemoveMorgan --
5/81PA/MD border1st PA15D
5/81PA/MD border2nd PA15D
5/81PA/MD borderGaskin's VA--
5/81PA/MD borderState Reg15D
8/81Charlotte1st NC State Line 15D
9/81Baltimore1st NY15D
9/81Baltimore2nd NY15D
9/81Baltimore1st NJ15D
9/81Baltimore2nd NJ15D
9/81Baltimore3rd RI (Olneys)15D
9/81Baltimore3rd MD15D
9/81Baltimore4th MD15D
9/81Baltimore6 pnd x 312C
9/81Baltimore3 pnd x24C
9/81Baltimore12pnd x 14C
9/81BaltimoreSupply, Washington--
9/81BaltimoreBourbonais36D
9/81BaltimoreLuzon Legion18inf
16cav
4pnd x 1
B
C
C
9/81Baltimore Auxone Arty6pnd x 3
8pnd x2
4pnd x1
12pnd x1
C
C
C
C
9/81BaltimoreMetz Arty(as Auxone Arty)C
9/81BaltimoreSoisonais36D
9/81BaltimoreSaintonge36D
9/81BaltimoreRoyal Deux Ponts36D
9/81Baltimore2 supplies, Rocheambeau, Viomenil, Chastellux, Choisy--
9/81Any Sea Hex1BF, supply, St. Simon--
9/81Any Sea HexGaitinais36D
9/81Any Sea HexTorraine36D
9/81Any Sea HexAegenois36D
10/81Border E of YorkSupply--

British Forces Southern Campaign, AWI
DatePlaceUnitSizeMorale
12/79Savannah16th18D
12/79Savannah71st Fraser-Hiland18B
12/79SavannahBritish Legion12inf, 14cavC
12/79SavannahDelancy Brigade I18D
12/79SavannahDelancy Brigade II18D
12/79SavannahGeorgia Loyalists9D
12/79SavannahNJ Volunteers18D
12/79SavannahNY Volunteers18D
12/79SavannahSC Royalists3rif, 9muskD
12/79SavannahD'AngeliliGren 24B
12/79SavannahVon Bose Musk24D
12/79SavannahVon Knoblach Garrison18E
12/79SavannahRoyal Artillery6pnd x2
3pnd x1
12pnd x1
C
C
12/79SavannahMagazine, entrenchment--
12/79SavannahPrevost, Panerson, Tarleton--
12/79At SeaConverged Lights12C
12/79At Sea7th-Royal Fus.18B
12/79At Sea23rd-Welsh Fus.18B
12/79At Sea33rd18D
12/79At Sea42nd-Royal High18B
12/79At Sea63rd18D
12/79At Sea64th18D
12/79At SeaVolun. of Ireland18D
12/79At SeaV. Lengerke Gren24B
12/79At SeaHesse Cassel Chas6cavC
12/79At SeaV. Ditfurth Fus24C
12/79At SeaV. Benning Garrison18E
12/79At SeaAnspach Jaegers6C
12/79At SeaHesseCassel Jaeg Corp18rif, 6cavC
12/79At SeaVonlinsingen Gren24B
12/79At SeaPrince Carl Mus24D
12/79At SeaRoyal Artillery6pnd x3C
12/79At Sea2 Supplies, 1 BF, 1 TR --
12/79At SeaMilitia18F
12/79Ninety SixFort 1 militia18F
3/80Any 1 PortAmerican Vol.6riflD
4/80Any 1 Port Prince of Wales Regt18D
4/80Any 1 Port Vonlowenstein Gren 24B
6/80CharlestonRoyal NC Reg18D
6/80Remove16th, fleets, Clinton,Prevost, Patterson--
10/80Any 1 Port1st Guards9A
10/80Any 1 PortColdstream Gds9A
10/80Any 1 Port3rd Guards9A
10/80Any 1 PortKings Am Reg18D
10/80Any 1 PortNC Highlanders18D
10/80Any 1 PortSupply, Leslie--
12/80RemoveHessecassal Chaaseurs--
1/81Any 1 Port in VAQueens Rangers21inf, 10cav
3pnd x1
C
C
1/81Any 1 Port in VAAmerican Legion9inf, 6cavC
1/81Any 1 Port in VA80th-Edinburg18D
1/81Any 1 Port in VASupply, Arnold--
3/81Any 1 PortErbrintz Fusiliers24C
4/81CharlestonStrarkloffs Drag10cavC
4/81Any 1 Port in VA84th-Highland Emmigr18D
4/81Any 1 Port in VA82nd18D
4/81Any 1 Port in VA76th-McDonell Highlanders18D
4/81Any 1 Port in VA43rd18D
4/81Any 1 Port in VA17th18D
4/81Any 1 Port in VASupply, Phillips--
5/81Any 1 Port in VA1st Anspach Reg24D
5/81Any 1 Port in VA2nd Anspach Reg24D
5/81Any 1 Port in VAAnspach Arty6pnd x2C
6/81Any 1 Port in VA3rd18D
6/81Any 1 Port in VA19th18D
6/81Any 1 Port in VA30th18D
6/81With SC RoyalistsSC Dragoons10cavC
6/81RemovePhillips, Arnold, Clinton, Cornwallis, Rawdon--

More AWI Southern Campaign


Back to Table of Contents -- Courier #66
Back to Courier List of Issues
Back to MagWeb Master Magazine List
© Copyright 1994 by The Courier Publishing Company.

This article appears in MagWeb (Magazine Web) on the Internet World Wide Web.
Other military history articles and gaming articles are available at http://www.magweb.com