Partisan, My Mistake
A Battalions in Crisis Scenario

German Briefing

Your sector has been quiet for the last week except for Russian patrols along the front line. The units to your flanks have been attacked by Partisans, and you expect that sooner or later they will get around to you. Tonight is resupply night. You get four day's worth of ammo, food, and other supplies. The wagons for the adjoining areas also go through your position. Besides supplies the wagons bring the mail, with letters from wives and loved ones. The platoon leader is especially interested in this shipment as a bottle of brandy is due tonight.

German Troops

Infantry Platoon

    Platoon HQ: Lt w/smg, Sgt w/smg, two riflemen, one radio, medic w/pistol, supply team, Cpl w/smg, and three riflemen.

    First Squad: Two smgs, one assault rifle, five riflemen, one w/ grenade launcher, two Panzerfaust 30s.

    Second Squad: Two smgs, two lmgs, four riflemen, one w/grenade launcher, two Panzerfaust 30s.

    Third Squad: Two smgs, one assault rifle, one lmg, six riflemen, one w/greanade launcher, one Panzerfaust 30.

    Mortar Section: Three 60mm mortars, nine crew w/ rifles, two man FO team w/rifles and radio, sgt w/smg. Each mortar has 18 HE rounds, and a number of star shells as determined by the umpire.

Supply wagons: Enter on turn 1 from west along road in column. Six wagons each with one driver armed w/ rifle. Guard troop composed of three smgs, and nine rifles.

Reinforcements:

Arrive ten turns after platoon leader cal1s for their help. Enter anywhere along west edge. When receive call, must immediately tell judge how many feet down from the north end of the table they will enter.

Hft 251 / 1: Two smgs, one lmg, seven rifles w/one grenade launcher.
Two SGIII 142/1s or two Pz IIINs.

SET UP

Germans may set up anywhere west of the barbed wire with the following limitations. One half of the Germans are asleep and must be in the bunkers. The supply team is waiting outside of the command bunker for the supply wagons. Each bunker must have at least four men in it. The Germans may have a roving patrol. At beginning of the game, Germans define the path of patrol. Patrol will follow the path until shooting starts.

Effects of being asleep: Men wake on any turn that shooting or explosions take place. The men can do nothing that turn, turn 1. On turn after they are awakened, turn 2, they may arm themselves, if forced to fight, minus 10 on all combat. On turn 3 they may move and shoot. Minus 5 on all combat. On turn 4 they are able to move and shoot normally for the rest of the game. (Turn number does not correspond to game turn.)

Objectives: Take as few casualties as possible, and protect the supplies. Two wagons are to exit off the south edge of the board via the road, two are to exit off the north edge of the board via the road, and two are to be unloaded into the bunkers. It takes the four men ten turns to unload the wagons.

Morale for infantry platoon: Veteran 4, Current 3, Regular 4, Combat Ready 3, and Eager 3 -- for a total of 17.

Morale for reinforcements: Veteran 4, Latest 4, Regular 4, Combat Ready 3, and Professional 5 -- for a total of 22.

Partisan, My Mistake A Battalions in Crisis Scenario


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