by William H. Keith jr.
TIME Port Moseby rotates once in 22.4 standard hours. The day is divided into 24 60-minute periods called "hours", with each minute slightly shorter than a standard minute. The local clock, then, uses 24-hour time (military time) with local noon at 1200 hours, and midnight at 2400 hours. The characters will arrive at the estate and take up their duties at approximately 1500 hours (mid-afternoon) on the day they are hired. The convoy from a grounded DropShip which will pick up Horst's package is expected to arrive at 1300 hours (early afternoon) the following day. THE PLAN The characters will have free reign in placing themselves and the NPC sentries. Normally, the estate guards are allocated as follows:
1 guard on roving patrol about the West Wing building 1 guard in the House Security Room 3 guards on separate roving perimeter patrols, each with a dog Horst will be willing to have the characters rearrange this set-up in the interests of confusing any potential thieves who have already learned the usual sentry arrangement. Because of the importance of the "delivery," all of Horst's employees are expected to stay awake (or at least be subject to call on short notice) all night. The characters may arrange schedules to suit themselves, however. The players should inform the referee of their plans, and any special arrangements they work out, such as special signals, regular radio checks, or passwords. More NightShadow: A MechWarrior Scenario
Background Maps Time and Plan Running the Adventure The Intruder: Step by Step Character Stats Back to BattleTechnology 2 Table of Contents Back to BattleTechnology List of Issues Back to MagWeb Magazine List © Copyright 1987 by Pacific Rim Publishing. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |