Happy Valley
A Pair of Linked
BattleTech Scenarios

Dust to Dust, Ash to Ash:
6 Feb 3045
BattleTech Scenario

by John Theisen

Game Set-Up:

Essentially the same set-up as in Dashing Through the Snow. In this scenario, however, the Defenders' objective is to eliminate as many Attackers as possible before being eliminated. The Defenders set up first and move second.

Defender:

The Defender's forces consist of every BattleMech that was not destroyed or incapacitated in Dashing Through the Snow (if any); they appear here exactly (with the same damage effects and ammunition remaining) as they ended the previous scenario. In addition, the Defenders have the reinforcements listed below. The Defender may set up his BattleMechs and tanks in passable terrain anywhere on either map. As before, all units of each Lance must be grouped at start within six hexes of each other.

Lance # 1 - Command (elements)
1 Orion (Piloting: 4, Gunnery: 2)
1 UrbanMech (Piloting: 4, Gunnery: 3)
1 Patton Heavy Tank (Piloting: 3, Gunnery: 4)

Lance # 4 - Medium Tank (elements)
1 Vedette Medium Tank (Piloting: 4, Gunnery: 3)
1 Striker Light Tank (Piloting:4, Gunnery: 4)

Lance #5 - Light Tank
4 Scorpion Light Tanks (Piloting: 4, Gunnery: 3)

Attacker:

As the Defender sets up, the Attacker must secretly record his choice of Special Technology Option for the Command Lance. (The options for the Fire and Assault Lances must remain the same as those selected for Dashing Through the Snow.) The Attacker's forces consist of every BattleMech that was not destroyed or incapacitated in Dashing Through the Snow (if any); they appear here exactly (with the same damage effects and ammunition remaining) as they ended the previous scenario. In addition, the Attackers have the reinforcements listed below.

After the Defender has placed his forces, BattleMechs of the Attacker's Fire and Assault Lances must return by re-entering the lower Map sheet along the south map edge (the same location where these Mechs exited in the previous scenario). Meanwhile, BattleMechs of the Attacker's Command Lance must enter the upper Map sheet along the north map edge (the location where the Mechs entered in the previous scenario. All Attacking Mechs must enter on Turn 1 by expending their maximum movement (beginning with the first map hex entered).

Command Lance:
1 Atlas (Piloting: 1, Gunnery: 1)
3 Atlases (Piloting: 3, Gunnery: 4)

Victory Conditions

The scenario ends when all Defending units have been destroyed or incapacitated. The Attacker may retreat some or all of his Mechs off any map edge anytime during the scenario, but Mechs so withdrawn may not return. The Defender may not retreat.

The Attacker receives 4 VP for each destroyed Defending Mech, 2 VP for each destroyed Defending tank or incapacitated Defending Mech, and 1 VP for each incapacitated Defending tank. The Defender receives 24VP for each destroyed Attacking 'Mech, 12 VP for each incapacitated Attacking Mech, and 6 VP for each Attacking Mech withdrawn before the scenario ends.

Strategic and tactical victories are won exactly as described in Dashing Through the Snow.

Happy Valley A Pair of Linked BattleTech Scenarios


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