Happy Valley
A Pair of Linked
BattleTech Scenarios

Introduction

by John Theisen

Dashing Through the Snow and Dust to Dust, Ash to Ash are a pair of linked scenarios which take place on a planet codenamed 'Nineveh', believed to be at the Tamar- Rasalhague border. For a fuller explanation of the events leading up to this scenario, see Snow and Ashes, page 10. These options constitute a rules variants. Like all of our rules variants, they are unofficial and optional; use judiciously so as not to unbalance an existing campaign. - BattleTechnology

Special Weather Conditions:

The temperature is well below freezing and the entire area shown on both maps is covered in 20 to 30 cm of dry, powdery snow. All Mechs may automatically dissipate two extra heat points per turn in addition to their heat sinks. Also, should any Mech "drop to ground" for any reason, and remain prone for the entire turn, that Mech may automatically dissipate six extra heat points. The snow has no other effect on movement, piloting, gunnery, or terrain.

Special Technology Options:

For reasons unknown, the Attacking forces have BattleMechs that are more technologically advanced than those normally seen within the Inner Sphere. The Attacker must secretly record one option for each attacking Mech Lance before play begins, and then implement that option among the appropriate Mechs. Though it may become obvious during the course of play which options were selected, the Attacker need only show the Defender the actual options chosen at the end of the second scenario (Dust to Dust, Ash to Ash). Every Mech of the same Lance must use the same option, but the Attacker may choose different options for each of his Lances, if desired.

Option # 1: Double Heat Sinks. Every heat sink will dissipate two heat points per turn instead of one. (As in the Technical Readout 2750).

Option #2: Improved tracking computer. All Gunnery skill rolls have a -2 bonus modifier. (Any Cockpit, Sensors, or Gyro critical hit will disable this computer and nullify the Gunnery benefits, in addition to any other critical effects.)

Option # 3: Heavy Missiles. Specially-designed large long-range missiles (LRMs only) that can cause two points of damage per hit, but which also weight twice as much, and thus reduce the salvoes-per-ton by 1/2. (LRM-5s have 12 shots/ton; LRM-1 Os have 6, LRM-1 5 have 4, and LRM-20s have 3, respectively.)

Happy Valley A Pair of Linked BattleTech Scenarios


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