by Tom Lehmann
In a previous message on Internet, Brian Bankler went through a detailed analysis of water vs titanium routes in the basic game, concluding that the titanium route doesn't seem powerful. I don't think you've fairly represented the Titanium route. In particular, your turn 7 move for Titanium development, buying a second Titanium, is *extrernely* weak. After getting to 4 Water (a mega) and a Titanium, you have expected 40 production. Buying a second Titanium and running it in place of a water gives you an expected procution of 41. You can do better by:
There are a host of other options, depending on specific circumstances. My general point is that spending 0 your cards to gain 1 pt of expected production is very weak; there are almost always better things to do... The Outpost Expert Rules are available free by sending a stamped, self-addressed envelope to TimJim Games, 1010 El Camino Real #140, Menlo Park California. Views from the Internet
Barbarian, Kingdom, & Empire; The Game Avalon Hill "De-emphasizing" Boardgames Figures Needed? Comparing Water and Titanium in Outpost We The People I We The People II Back to Strategist Vol. XXIV No. 10 (271) Table of Contents Back to Strategist List of Issues Back to MagWeb Master Magazine List © Copyright 1994 by SGS This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |