The Battle of Teugen-Hausen
19 April 1809

The Wargame

By Grant Elliott
Maps by Derek Stone
Battlefield photographs by Ian Castle
Re-fight photographs by Grant Elliott


The tactical map shows an area of 5,400 by 3,600 paces. At a scale of one inch to 50 paces this is intended to transfer to table as close to 9 by 6 as possible. The woods are very thick coniferous and impassable to artillery and cavalry, although as noted the French did manage to get some guns through on their left. Roith appears to have been a group of peasant dwellings of no defensive value, and is included for scenic purposes and because the accounts mention it. The Fecking stream should prove to be no obstacle, and is on the lowest area of the table. The terrain rises quite steeply to the woods, then gently over the two Bergs and steeply down to Teugen, which cannot be seen from beyond the Buchberg. Roads are mere dirt tracks. The Buchberg should count as steep, as should the slopes from the southern part of the woods to Hausen, except a flatter area in the middle around the road.

A game that followed the actual battle too closely would not be much of a challenge for the French player, and would certainly result in a disappointing walkover. I suggest that we take account of what might have happened if the hapless Rosenberg had really pressed and forced Friant to allocate the majority of his forces in support of Montbrun. Hohenzollern would then have had a chance to beat Saint Hilaire. Friant could probably have committed at least a portion of his command in the area, but would not have been able to swamp Hohenzollern in the way he did. As Hohenzollern pointed out, this won the battle.

I suggest that the French use only Saint Hilaire's division with initially two guns and one howitzer, Petit's brigade (tired and reduced in effectiveness) with 300 voltigeurs of the 33 Ligne, and Barbanegre with the 48e, 900 men of the 108 Ligne and a battery of horse artillery. The Corps level artillery would count perhaps 27 guns. The Austrians have a major problem with their lack of light infantry, and thus it would be a good idea to bring Pfanzalter's 1,000 veteran grenzers in to support the right.

Play should begin at 11 a.m., with each move representing ten minutes of real time. The game must end at 5.30 p.m. Vukassovich with the grenzers and Lusignan with skirmishers and supports from Kayser may be deployed in the Buchlberg area as the Austrian player sees fit.

Kayser's columns are approaching the Hausnerberg and the Archduke Charles Legion is only just entering the Ammerholz. The French player should decide the order of march for Saint Hilaire's division coming down from the north, and bring on the road columns. At least two regiments should be held back off table in reserve.

When Kayser's columns are pushed back he may send a messenger to Hohenzollern for reinforcements at light cavalry speed. Roll each move after the messenger exits the Austrian baseline, requiring a 5 or 6 to release a regiment from the still rather cautious Hohenzollern, up to maximum of two regiments. Any such troops will require one move to form up and reach the table edge. Any French reaching the southern edge of the woods may be reacted to as the Austrian player sees fit. The main body of Austrian artillery will deploy in front of Hausen when required but should try to advance when possible. I would forget the hussars as this is not really their scene and it would be difficult to represent what they did under normal wargames rules.

The French may bring on their artillery after 6 moves and also dice each move for the arrival of Petit from Saalhaupt, requiring a 5 or 6 on a D6 for him to arrive on that road. He will continue marching until a 4, 5 or 6 is rolled, representing Davout stopping him, and he may be brought back if he exits the western edge of the table. At the same time dice to bring on Friant's available forces from the Saalhaupt road each move.

More Battle of Teugen-Hausen 19 April 1809


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