Al Mansour, Lebanon, 11th June1982
Game duration:
4:45 am (dawn) to 12 am (UN ceasefire), variable length turns. First turn(s) is dawn. Sunrise at 5:15.
Turn hour calculated end of each turn:
- 1 = l’ora non cambia,
- 2-5 = 15 minuti,
- 6 = 30 minuti.
Israel
NATO 1 army, no command bonus on order changes if under combat. All Regular.
MSH 1982 Israel Lebanon War Unit Sheet.pdf
Troops enter table from north edge of map 4 as player wishes.
- One Armored Brigade (- one tank battalion)
- HQ with all brigade supports
- 1 HQ in M577
- Recoinnassance coy: 1 Merkava I, 2 RBY combat teams, 1 M125S, 1 RBY-TOW
- Engineer coy: 3 M113 Zelda Engineer combat teams
- One tank battalion on Shoet
- 1 HQ Shoet
- 3 companies: 2 Shoet each
- One tank battalion on Merkava I
- 1 HQ Merkava I
- 3 companies: 2 Merkava I each
- One mechanised battalion on Zelda (no anti-missile armor)
- 1 HQ on M113
- 3 mechanized companies: 3 M113 Zelda combat teams each
- Support coy: 1 Zelda M125, 1 M150 TOW Vehicle.
- One mortar battalion:
- 4 M113 with 120mm mortars.
- HQ with all brigade supports
- One M109 battalion in brigade support (or battalion support if player wishes),
- 3 M109A2, 1 FO to be attached (6 HE salvos, 1 Improved ammo, 2 smoke)
- Two F4 Phantom flights, 1 FAC to be attached.
Syria
Third world army, SV mods active are the following:
- Compulsory Frontal Assault
- Poor recce
All Regular.
MSH 1982 Syria Lebanon War Unit Sheet.pdf
Troops must be deployed, up to 5 hexes (15 inches) from Al Mansour (Built up area A, map 3) with Defence order.
- One armoured brigade (- two tank battalions)
- HQ with all brigade supports
- HQ in BTR/T72.
- Recon Company: 2 BRDM-2
- 2 ZSU23-4, 1 SA-9
- 1 AT Battery: 2 BRDM2 Sagger C.
- One T72M battalion
- HQ in T72M
- 5 T72 companies: 2 T72M each.
- One BTR battalion (not present in our first game)
- HQ in BTR50
- 3 BTR companies: 2 BTR50 combat teams , 1 BTR50 with one AT4 Spigot team each
- Support company: 1 120mm mortar on truck
- One BTR battalion
- HQ in BTR60
- 3 BTR companies: 2 BTR60 combat teams , 1 BTR60 with one Milan team each
- Support company: 1 120mm mortar on truck
- HQ with all brigade supports
- Two D30 artillery battalions in divisional support (only one present in our first game)
- 3 D30 122mm Howitzers, 1 FO (10 HE salvos, 2 smoke) to be attached.
Victory
Israeli must exit 10 platoon southe edge of Map 3 by the ceasefire. If one battalion is routed, then 20 units must exit. If two battalions are routed, then 30 units…Syria wins if Israeli troops do not win.
The Game
The game was rather interesting and we learn da lot from it.