The Struggle for
Little Round Top
July 2, 1863

An On To Richmond Scenario

Battle Scenario

Researched By Ken Lewis

This scenario simulates the attack by Longstreet's Corps on the Union left. Longstreet's orders were to turn the Union flank, held by the 1sr Division of the III Corps. The immediate goal turned out to be the Little Round Top, a high hill whose summit would provide a complete enfilade of the Union positions to the North. The attack began at 4:00 P.M. and was initially successful. However, timely Union reinforcements were able to beat the Confederates to Little Round Top. After several unsuccessful attempts to take the hill the Union counter-attacked, driving the Rebel forces off. Darkness ended the battle around 7:00 P.M.

The actual scenario is ten turns long and begins with the 4:00 P.M. turn. The Confederate order of battle is as follows:

First Corps, Army of Northern Virgini

Longstreet - Exceptional

First Division McClaws - Aggressive

    First Brigade (Kershaw) Veteran 5 stands
    Second Brigade (Semmes) Regular 5 stands
    Third Brigade (Barksdale) Veteran 5 stands
    Fourth Brigade (Wofford) Regular 8 stands
    Cabell's Artillery 1 stand smoothbore

Second Division Hood - Firebrand

    First Brigade (Law) Regular 6 stands
    Second Brigade (Anderson) Regular 6 stands
    Third Brigade (Roberton) Elite 5 stands
    Fourth Brigade (Benning) Veteran 5 stands
    Henry Artillery 1 stand smoothbore, 1 stand rifle

Artillery Reserve

    Alexander Artillery 1 stand smoothbore, 1 stand rifle
    Eshleman Artillery 1 stand smoothbore

Alexander's Artillery is attached to the First Division, while Eshleman's can be attached to either the First or Second Division.

The First Division (McLaw's) sets up anywhere along the line marked "McLaw's Division", with the First and Third Brigades in the first wave, and the Second and Fourth Brigades behind in the second wave.

The Second Division (Hood's) sets up anywhere along the line marked "Hood's Division", with the First and Third Brigades in the first wave, and the Second and Fourth Brigades behind in the second wave.

Union

III Corps, Army of the Potomac

Sickles - Poltroon

1st Division Birney - Aggressive

    1st Brigade Regular 5 stands
    2nd Brigade Regular 5 stands
    3rd Brigade Regular 4 stands
    4th Brigade Veteran 5 stands
    Berdan S.S. Elite 4 stands (Repeater)
    Artillery 2 stands rifle

V Corps, Army of the Potomac

Sykes - Aggressive

2nd Division Barnes - Cautious

    1st Brigade Green 5 stands

    2nd Brigade Veteran 5 stands

    Artillery 1 stand rifle

3rd Division Ayres - Aggressive

    1st Brigade Regular 6 stands
    2nd Brigade Regular 4 stands
    3rd Brigade Elite 6 stands
    Artillery 1 stand smoothbore

4th Division Crawford - Cautious

    1st Brigade Veteran 6 stands
    2nd Brigade Regular 6 stands

II Corps, Army of the Potomac

5th Division Caldwell - Firebrand

    1st Brigade Green 5 stands
    2nd Brigade Veteran 5 stands
    3rd Brigade Regular 5 stands

Artillery Reserve

    McGilvery's 1st Volunteer Artillery
    1 stand smoothbore, 1 stand rifle
    Fitzhugh's 4th Volunteer Brigade - 1 stand smoothbore

The following units are in reserve status: 1). 4th Brigade, 1st Division; 2). 2nd Division (Barnes); 3). 3rd Division (Ayres); 4). 4th Division (Crawford); 5). 3rd Division Artillery. These units are marked on the map with an (R). Reserve units may not move or fire until released. Once released, a movement card is placed in the movement deck. When this movement card is drawn, the unit is placed in any desired formation and may move normally. Reserve units are automatically released if fired upon. Otherwise, they follow the movement schedule. The Artillery Reserve is a separate unit and a movement card is made up for it.

Victory

The victor in this scenario is determined as follows:

Confederate Victory: At least one unit and no Union units on Little Round Top.

Union Victory: At least one unit and no Confederate units on Little Round Top.

Draw: Both sides with units on Little Round Top.

Turn Schedule

    Turn 1
    Turn 2 4th Brigade, 1st Division is released
    Turn 3 **
    Turn 4 ** plus 5th Division
    Turn 5 All remaining Reserve groups are released

    ** = Any Reserve may be released The 5th Division arrives at point A in column along the Taneytown road.

EDITOR'S NOTE: I would like to thank Ken Lewis for doing a truly superb scenario for OTR fans. His explanation for using ON TO RICHMOND was quite well stated and lends credence to the fact that historically-minded gamers do indeed Use this rules set. Such will hopefully put to rest the notion put forward in our last issue by Chris Coniglio that people who use OTR don't care about the history of our war between the States. In fact, I may have to pull out my own OTR rules which, admittedly, I haven't done more than scan through years ago, and play this scenario in a salute to the 125th Anniversary of Gettysburg.

There was some hesitancy on my part in printing Mr. Coniglio's short article which lambasted OTR gamers. However, I obviously decided to print it and am now happy that such was done. It pulled some OTR scenarios out of the woodwork and accomplished what my editorial pleadings could not. I ask that those who write future scenarios for OTR use Ken's scenario as a guide to the kind of material we would like to see in upcoming issues of THE ZOUAVE!

More Little Round Top: July 2, 1863


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