by Joseph Scoleri III
L.A. Lawless: The Los Angeles Riots -April ‘92
Components
Counter Manifest
Decision Games says: “The purpose of the game is to give players a chance to use different game strategies to simulate the confrontation between police and rioters. There are two players in the game: Authority (representing the city government, law enforcement agencies, and the general forces of law and order); and the Rioters (representing the people conducting the disturbances.)” The designer says: “The basic idea behind LA Lawless is to show the tradeoff between the use of force and popular reaction. A riot is a form of ‘propaganda of the deed’. The purpose isn’t just to tear up the city, but to get certain political ideas across. Riot control is the same; obviously, the police could suppress a riot in short order by shooting to kill, but to do so would be a political disaster.” Comments Decision called this “somewhat controversial”, but some might say that it was just plain bad taste to release this only a year after the riots it depicts. Nonetheless, an interesting though somewhat abstract treatment of the subject. Collector’s Notes If you are searching the Internet for a copy of L.A. Lawless, you should focus your search around Moves 75. As the game is printed on the pages of the magazine rather than being an insert, it is easy to overlook — so sale/auction notices may not note the name of the game. This probably explains the lack of price data in Boone. Boone 4th lists low/ high/average prices of $4/$4/$4 at auction. No prices were listed in Boone 3rd. Capsule Profiles:
LA Lawless Last Frontier Laser Tank Lesnaja 1708 Legend of Robin Hood Lords of the Middle Sea Luftschiff Back to Simulacrum Vol. 4 No. 4 Table of Contents Back to Simulacrum List of Issues Back to MagWeb Master Magazine List © Copyright 2002 by Steambubble Graphics This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |