Land of Og

Caveman Games

by Brian R. Train with Joseph Scoleri III



Published by Wingnut Games, 1998
Designed by Aldo Ghiozzi

“No use big words play Og!” That’s the main quirk of this essentially silly one-booklet spoof role-playing game from Wingnut Games. Players play individual cavemen who aren’t very bright and come from a Very Long Time Ago, so long ago they spend much of their time running away from dinosaurs. They start the game knowing only one word each from a list of 18. The challenge of the game is getting your point across to other players through your limited gestures, vocabularies and body language.

Players 3-9
Period Stone Age, sorta
Scale tactical
Turn abstract
Map none
Unit individual

Components
1 66-page rulebook

Collector’s Value

Land of Og Second Edition is in print and available for $9.95.

Player’s Value

Like most role-playing games, and especially spoof role-playing games, you get out of this one what you put into it. Besides the limited-vocabulary hook, there purposely isn’t much else to this stripped down design rewritten for the Stone Age milieu. One can choose to be a Strong, Smart, Fast, Healthy, or Grunting Caveman (which classes correspond to the five basic abilities of each character). Also included in the second edition of the game (the first edition was published in 1995 and is sold out) are rules for live-action Land of Og, if you’re into that sort of amateur theatrics, and Og: the Game of Senseless Prehistoric Combat, which is a simple combat game played on a hexmap with tokens. This last was issued as a six-page black and white item in 1993.

Support Material

Wingnut Games website is at http://www.wingnutgames.com.

Caveman Games


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