In Memoriam:
Revisiting the Avalon Hill
Classics, Part II

Stalingrad

by Joseph J. Scoleri III



“Campaign in Russia, 1941-45; Realistic WWII GAME” No. 518, 1963, $5.98
Designed by Charles S. Roberts, Thomas Shaw & Lindsley Schutz
Players 2 or more
Playing Time 2-5 hours
Period World War II, ETO
Scale Strategic
Turn month
Map approximately 35 miles
Unit corps

A strategic scale game focusing on the 1941 invasion of Russia. It was the third and final AH title to be released in a “huge” flat box (as described in the Waterloo listing.) The game was originally conceived under a different name. According to Charles S. Roberts: “we were going to call it Barbarossa, but we figured not too many people would know what that meant.” In Simulacrum 3 I described the contents of a seventies set. The following component manifest describes the huge flat box edition of 1963.

Components

Box
Huge flat box (as described for Waterloo)

Map
Two 22”x14” mapsheets mounted on blue boards attached at adjoining longer edges by a strip of black tape, north mapsheet marked copyright 1963

Rules
1 8”x10” Instructions folder (4 pp.) text in blue and red, marked with product number and copyright 1963
2 5 1/2”x8 1/2” Battle Manual (12 pp.) text in blue and red, marked with product number and copyright 1963
3 6”x9” two-sided pink Stalingrad Instruction Supplement sheet

Counters
8x6 1/2” counter sheet, 117 1/2” counters: 65 blue, 34 pink, 13 blue spares, 5 pink spares. All counters have green backs.

Charts, Pads, and Play-Aids
1 Slide-rule CRT
2 11”x8 1/2” two-sided Time Record card, marked with product number
3 Yellow 5 1/2”x8” two-sided Weather Table and OOB card, marked with product number

Inserts
1 5 1/2”x8 1/2” AH game catalog folder (4 pp.) with photos in black and white, text in red and black. No date, but lists same address as shown on reply card described below.
2 Yellow 5 1/2”x3 1/4” “To help us improve STALINGRAD” postpaid postcard addressed to “6720 White Stone Road”

In Memoriam: Revisiting the Avalon Hill Classics, Part II Old Games Never Die, Their Counters Just Fade Away


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