by Brian R. Train
by J.F. Dunnigan; SPI, 1976. Components: 400 die-cut backprinted counters; rules folder; Map: 22"x34" hex map of the continental United States; Scales: individuals to Army divisions; about 50 miles/hex; 3 months/turn. Deals with a popular revolt by the people of the United States around the year 2011, when American society has been divided into a small elite, and a large underclass with no stake in the current order of things. Individuals called Minutemen travel around the map variously setting up Rebel networks, building Militia units, and subverting everything in sight The Governrnent responds by deploying Army divisions, Counter-Insurgency Groups and Agents to contain or fight the threat until the day the Rebel player declares the Revolution. Other scenarios dealt with foreign occupations (after the European Socialist Coalition won a match of Invasion.- America) and a second Civil War. It was not everyone's cup of tea (Redmond Simonsen sourly declared it should have been called Minuteburger, because the design could just as easily have been used to model the spread of a chain of restaurant franchises), but after almost twenty years of gaining, it's still one of my favourite designs. An extensive update and variant by Joe Miranda appeared in Moves 79. Copies of this game are easily, but usually not cheaply, obtained through auctions or out-of-print game dealers ($105/$50/$23.37 at auction and $13/$75/$37 for sale). More Civil Wargames
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The Cities Game Chicago, Chicago! Minuteman LA Lawless Civil Power Peripheral Titles Back to Simulacrum Vol. 1 No. 2 Table of Contents Back to Simulacrum List of Issues Back to MagWeb Master Magazine List © Copyright 1998 by Steambubble Graphics This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |