by Jeff Zitomer
Illustrated by Lorelle Ahlstrom
Whit Publications' Wizards RPG is based on Ralph Bakshi's Wizards and the mouie of the same name. The animated movie Wizards came out in 1977 and became a cult classic among gaming circles around the country. "You killed Fritz!" and "Here's a little trick Mom showed me when you weren't around," became catch phrases in more than one campaign.
The following rules were originally slated to become part of the Wizards Advanced Player's Handbook. When that project fell through, the author made them available for publication in SHADIS and we readily accepted.
Please note that the following material is in no way 'official' and has not been approved for use with Wizards by Whit Publications.
Racial Advantages:The following are free (i.e. zippo CGP cost!) for the listed races and do not count against the five advantage maximum: Dwarves: 50' Nightvision. This isn't infravision, but the ability to see in minimal light. Beyond this range, the character will only be able to see shadows and vague shapes. However, the character is somewhat light-sensitive and PER rolls are -1 under bright conditions. Gnomes may purchase this as an advantage (without the PER limitation) for 2 CGP; 3 CGP for the other Faerie races. Fairies: It was assumed, but never specifically stated in the rules that Fairies can fly. Players should be aware that fairies make noise when they fly; the flapping of their tiny wings sounds like the chirping of crickets. Fairy wings resemble gossamer insect wings but are more flexible. If necessary, a fairy could easily wear a cloak or loose-fitting jacket. Elflings: Elflings have vestigial fairy wings, and although they are too big, to fly, they can use their wings to provide added balance. In game terms, elflings gain a bonus of +1 with Climbing, Dodge and Tumbling rolls. Like fairies, elflings can disguise their wings under a large cloak. Robot Player Characters With their Game Master's approval, players can play a rogue robot. Use the basic attributes listed on page 96. There are many advantages to playing a robot. They look cool, get some pretty exclusive skills and can carry Big Guns. However, there are many significant drawbacks which should be carefully considered by any player who sees a robot character as the ultimate opportunity to kick butt:
And now the bad news:
Charisma Luck Points
Background Skills for PCs Increase the starting CGP total to 50. The extra 10 points may only be used toward the purchase of background skills. These represent the skills taught and encouraged by each community during the character's formative years. These skills:
Names We didn't spot this one until we designed characters for our demos at GenCon! Very few Faeries have surnames. Faeries will identify themselves in formal situations by stating their name, followed by their father's name, and their official occupation (properly embellished to sound important). Red Elves: Named after natural events, like the Indians. ex. Weehawk, Hartmoon Yellow Elves: Arabic or Norse names. ex. Abdul Brown Elves: British names (first or last) or places. ex. Alfie, Brighton Dwarves: Husky first names followed by a personal adjective. Particularly reclusive Dwarves will only provide their nickname to strangers, preferring not to reveal something as personal as their birth name. ex. Hank Grumble, Frank Baldskull Gnomes: Use the surnames of appropriate writers and philosophers. ex. Asimov (for a scientist), Thoreau (for a naturalist) Fairies: Medieval historical names work well, especially British names. ex. Rupert, Sean, Charlemagne Elflings: These names should be ethereal and somewhat biblical- sounding. ex. Elinore, Delia, Abraham, Endora. Mutants: German first names are popular, especially if the character is in the military. For obvious reasons, mutant names are usually simple. ex. Fritz, Max, Ork, Charlie, Archie. More Wizards
New Advantages and Changes New Disadvantages and Changes New Skills and Changes Back to Shadis Presents #18.5 Table of Contents Back to Shadis Presents List of Issues Back to MagWeb Master Magazine List © Copyright 1995 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |