Timeship Titanic

Charting Your Course: Horror

by Donald E. Brynelsen
Artwork by Baron Engel



Awe Factor: Variable
Tech Advantage: Variable
Inspiration: Aliens, The Relic, Brain Stoker's Dracula

Vampires, Things man was not meant to know, and things of our darkest nightmares abound in the world of Horror. Ranging from mild thrill type scares, up to mind shattering experiences with the forces of darkness, its central theme pits a small band of intrepid adventurers against supernatural forces ready to engulf the world. In Timeship: TITANIC! this type of adventure works best when the main action is confined to the ship. The player's anxiety grows as they start to run out of places to hide, or quite literally find themselves between the devil and the deep blue sea.

A few people come back from a shore party looking a little pale and anemic, and then others aboard start looking the same way. Somebody brings aboard a seemingly harmless looking statue, and shortly thereafter people start turning up dead, their bodies ripped asunder. Noth

ng is brought aboard, and people still are turning up dead.

An ancient text is found in one of the safes aboard ship, and someone makes the mistake of translating it, and reading one of the incantations aloud.

An alien race has declared open season on humans.

In a Horror setting, the gamemaster should give the players little time to prepare themselves for his surprises. Throw in a few harmless, yet still terrifying situations to throw them off guard.

Your climbing through an air duct, hunting down the alien "bug" that's being snacking on your crew-mates. You hear a scurrying noise behind you. You swing your light around to find yourself staring into the face of... someone's cat!

Give your players a nice peaceful lull in one of the ship's well lit and populated sections. At just the right moment, someone gets yanked up into the ceiling! TO plot out such a scenario requires extensive knowledge of the ship's passageways and rooms, so the gamemaster can plan where his monsters are going to be, and track the progress as the action unfolds.

Complete plans of the Titanic are available from the Titanic Historical society, or Cyberflix's CD-Rom game Titanic: Adventure Out of Time has a tour function that lets you wander about the ship. Unfortunately, there are rooms that you can't enter as they have no bearing on the game. For these, have a good historical book on the ship handy.

HORROR ADVENTURE: SEEDS

Bug Hunt

You've arrived on a desolate world shrouded in grey clouds, murky seas, and land masses covered with the decaying remains of cities.

Whoever built them is long gone. Captain Smith sends parties ashore in search of raw materials for needed repairs. You're one of the lucky ones. You get to accompany Dr. Barton as he explores some of the buildings for salvageable technology. While he's engaged some machine in a lab, you wander down into the cellar and discover some egg-like pods. Thinking they might be good to eat, you take two or three back to the ship. Later, they pop open and people start turning up dead, their bodies mutilated beyond recognition.

More and more of the "eggs" are showing up in the cargo holds and other secluded areas. Dr. Barton and Captain O'Donahue are building several copies of a device they call a "flame thrower" and passing them around. You get lucky again. You've been chosen as the first to clamber down into the lift shafts to look for infestation.

Tourist Trap

Of all the world's you visited, this one has to be the most bizarre. Impossible angles, yellow dust, mindbending colors. What's worse, the people who've gone ashore, have come back acting, different.

They eat insects, do things totally opposite their natures, and then say you're the one who is crazy! They want to help you get better, if you'd only let them. You've seen their methods for making people better, and it's rather messy. Headaches are cured by bashing the skull open too see what the problem is. Now, there's only a few of you still normal aboard. You're all holed up in the bowels of the ship with all of your shipmates looking for you.


Charting Your Course: Gamemaster Guide


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