by Bill Bridges
Art by Brad McDevitt
Cumulus is not an easy station to map. Besides its confusing array of access corridors, its interior architecture is ever-changing. Cabins and bulkheads are designed to be removed if necessary, and this has lead to a continually changing series of designer quarters, as new arrivals demand cabins made-to-order for even a three-day stay. The agora is especially fluid, as resident or renter merchants come and go, taking their portable stalls with them. While there are a number of permanent stalls, most of them run by the League itself, most independents last for a few months at the most before returning planetside (either to Byzantium Secundus, their own homeworlds, or someplace they smell money). Besides a relatively stable crew manifest, there are some permanent renters on Cumulus. The high-priced skyscrapers are usually tenanted by nobles with little land but a lot of money (most often second or third+ sons or daughters who inherit money but no fiefs). Many wealthy merchants keep their permanent residences here on Cumulus, where they return between seasons of trading on distant worlds. Freelance guildsmembets or yeomen can also be found here, using Cumulus as a base for drumming up contracts - indeed, it was an extremely popular mercenary recruiting spot during the Emperor Wars, since its vicinity to Byzantium Secundus kept fights to a minimum. Many meres still hold offices on Cumulus. There are also many misfortunates who arrive on Cumulus but cannot afford passage off. Some of these come escaping some crime or punishment on Byzantium Secundus. Others gambled away their fortunes before booking passage off, and are now stuck here. Eventually unable to afford food or lodging, they desperately beg for any job available. If they cannot find one, they risk capture by the Chainers exchanging their freedom for passage off-station, usually to some noble's work camp on a distant world. Most of the squatters hiding in the space city are such wretches. (It is also rumored that there are unseen slaves working the engine rooms to make up for the lack of trained crewmembers.) People of Note Captain Fargo (Charioteer), commander of the station: Fargo is an old pilot with a savvy sense of economics. He used to run Charioteer medicine shows on back worlds. Infamous for selling sinful goods, his reputation soon preceded him to certain worlds, and the League felt it was in their best interests to place this valuable guildmember out of the Church's way. His understanding of starships and merchanting made him a good choice to command Cumulus, one of the League's premier spacestations. His lack of bureaucracy skills, however, have cost the station some of its autonomy as he sold increasingly more of the station to outside interests.
Spacestation Cumulus A Nexus Adventure for Fading Suns Back to Shadis #39 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1997 by Alderac Entertainment Group This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |