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The Cumulus Spacestation sits in space between
rocky Aden and the gas giant Magog, in the
Byzantium Secundus system. Owned and operated by
the Merchant League, Cumulus provides the only space-based starship repair facility available to civilians (the
Imperial Fleet's spacestation, Diadem, is reserved
for military ships). Byzantium Secundus's three land-based shipyards are each capable of performing repairs
on all but void grade ships, which must be repaired in
space; Cumulus's tractor beam "docks" are designed to
accommodate such ships.
Cumulus is actually a Second Republic-era
space city, designed to not only provide repair facilities,
but supplies and entertainment for space travelers as
well. Comfortable quarters are available for all classes
of spacer, from shared bunks in common rooms to
spacious, luxury quarters with freshly cooked meals.
Fulltime, on-staff performers provide all manner of
entertainments (for various costs).
The central hub is shaped like a spinning top; the
upper portion hosts the main city, while the lower
portion provides logistics. From top to bottom, in
descending order:
- One external level with multiple
skyscrapers reaching out toward space. An atmosphere
dome covers up to three stories, while certain buildings
rise above this. Here are the high to medium-priced
quarters and entertainment districts, along with the crew
quarters (weekly prices range from 100 for a small
apartment to 300+ for a multi-room domicile).
The highest spires are reserved for the high-
paying, fulltime residents, which include wealthy
merchants and nobles. The space city hosts an
Orthodox cathedral and a small chapel run by an
independent Hesychast monk.
Large sections of the space city are untenanted.
Wealthy nobles come in, purchase a building and pay for
the life support in advance, and then leave, forgetting to
inform the crew of their absence. Such forgotten
apartments are popular havens for criminals or spies.
Some vacant buildings actually host secretive squatters,
clever enough to siphon life support from under the
Engineer's noses, but few opt for such a risky lifestyle.
All buildings under the atmosphere dome have life
support which cannot be cut off individually. In addition,
there are barren parks throughout the dome. Only those
blocks actively maintained have the hydroponics tech to
grow plants.
Even with stellar profits, the station remains
largely Lindermanned; there are simply not enough
crewmembers to maintain empty quarters. Some of the
buildings have remained unexplored since the station's
evacuation after the Fall.
- Next are the interior, open-access decks: One
level of tow-priced quarters (weekly prices range from
10 for a hammock in a shared bunkroom to 50 for a
cramped, private room), a customs/security check level
where all entrants into the stations must first go (lift
tubes from the docking level lead only here, unless a
security override is ordered), and an agora level (the
station's central attraction, next to ship repair).
- Below the security level are the cargo bays,
with ports for loading/downloading from shuttles or small
ships. There are potentially 30 bays, but only 20 of them
are currently in use. Most of the unused portions are
closed off due to tack of manpower to maintain them,
but some suffered hull breaches too expensive to repair.
It is rumored that some of these unused bays are
actually tenanted by spies, aliens, or even Vau, and that
certain members of the engineering crew will set one
LIP for a hefty bribe.
Portable hauling crates, popular on most bulk
haulers, can be attached to the bays, providing the space
station's external cargo space. Such dedicated bays
cannot be used for anything else. Many bays are
reserved for storing ship repair components (hull pieces,
weapon Mounts, etc.).
- Next is the docking bay level, a large level with
12 bays which can each accommodate starships 200
meters long (half that wide) or smaller. A berth costs
200 firebirds a week (30 firebirds per day), Refueling
and resupply costs are normal.
- Beneath the docking bay, separated by
ceramsteel bulkheads and state-of-the-art security
systems, is the cominand center. Here all
communications and logistics for the station as a whole
take place, including issuing docking permits to incoming
ships anti the coordination of defense efforts in case of
attack. Lift tubes from here lead to all areas of the ship,
but a special command pass must be used.
- Running throughout the entire core of the
station is engineering, including the power plant and life
support systems. Most central engineering operations
are controlled from the command deck, but secondary
controls can be run from the security deck. Inevitably,
hull rats have many dens throughout the station's
accessways and jeffries tubes. It is said that some of
the station's accessways - like some of the space city
buildings - have not been explored since the Fall.
- The station has three pylons which each bear
powerful tractor beams capable of docking large ships
(700 meters or less in length), in addition to a shuttle bay
(with Runts) and a fighter bay (each pylon has one
Archangel fighter). Central corridors lead to the security
deck. (Cramped jeffries tubes run through the lower
struts to access panels in the cargo deck. Life support is
only available during scheduled maintenance.)
In addition, four floating
construction platforms "orbit" the
station teach roughly one kilometer
away. These platforms are designed
for the final construction of void grade
ships, usually initiated at one of the
Byzantium shipyards and then
transported to a platform for final
work. All work is performed in
zeroG conditions by engineers in
spacesuits. Multiple Runts (shuttles)
stand nearby to deliver the crew back
to Cumulus when their shifts end,
while new Runts arrive ferrying the
next shift. The platforms have their
own fusion energy to power tools but
have no weaponry; defense is
provided by Cumulus's guns.
Now, Cumulus is a melting pot
of selfish guildsmembers, decadent
nobles, disgruntled priests, weary
space travelers, secretive aliens, and
incognito spies.
Spacestation Cumulus A Nexus Adventure for Fading Suns
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© Copyright 1997 by Alderac Entertainment Group
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