by Jeff Mackintosh
Art by Ghislan Barbe
Outline The situation is very bad. A treasonous plot has been uncovered and it involves at least one high ranking officer, Colonel James, who has disappeared deep into the Westridge Trench. Game Notes After the failed blackmail attempt, James and a group of mercenaries hijacked a military air transport and fled. Radar tracked the aircraft deep into the Westridge Trench before they lost it in the mountains. Military Police are en route, but are not expected to arrive for several hours. They fear those precious hours will allow James to slip through their fingers and get away. Consequently, the characters are sent in with orders to arrest James on charges of high treason. The characters are transported to the last known location of James' air transport. Once there, they will try to spot the landed aircraft and track James and his men. Luckily, after a brief search, the characters are notified that James' aircraft has been found and they will be landing shortly. If the characters are in airdroppable Gears, have them jump. Once on the ground, the characters will have to do their best to track James and his men. This would have been a problem, but James was picked Lip by a group of Gears and the heavy vehicles sank into the ground with each step, leaving large "footprints" in the sand. The characters arrive right before a wind storm can rage through the Trench. At various points, the trail disappears as they move over rocky terrain, but the characters should be able to follow it. Along the way, the characters will spot a column of vehicles to the south, moving parallel to them. They do not appear to be a military unit, as indicated by the presence of Bricklayers, Groundhogs and Prairie Dogs with three Elan jeeps and a Camel. If the characters open fire, the vehicles will scatter and immediately open communications with the characters, pleading for them to cease fire. They will state that they are a work crew making their way to their job site. The men will try to cooperate with the characters as much as possible, but have not seen James. This part of the scenario is mostly descriptive and should be offered to the characters as an opportunity to roleplay their characters and interact with one another. It can also be used by the GMs as an opportunity to remind their players that not everything should be shot at, and that "you catch more flies with honey than with vinegar." Equipment Characters 2 Groundhog Pilots: all relevant skills 1 1 Groundhog Pilot: AGI + 1, all relevant skills 1 2 Prairie Dog Pilot: all relevant skills 1 1 Stone Mason Pilot: AGI + 1, all relevant skills 1 10 workers (rookie infantry 8 with 9 mm handguns, 2 having 7 mm rifles) Objective The characters are to follow James' trail trough the mountainous terrain. Remember, despite the occasional tracks, tracking James and his men should be challenging. Potential Complications James thinks he is being followed and orders a Strike Cheetah to stay behind (AGI/PER +1, all combat skills 2). He will strike from hiding, waiting until the characters are almost on top of him before blasting away with his RFB. Trust No One Heavy Gear RPG Adventure (Part 2) Gaia's Vengeance Heavy Gear RPG Adventure (Part 1) Back to Shadis #29 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1996 by Alderac Entertainment Group This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |