Gaia's Vengeance
Heavy Gear RPG Adventure

Debriefing

by Jeff Mackintosh
Art by Ghislain Barbe



If the players are not going to play the second part of this adventure (next issue), the scenario ends and the officers debrief the characters as soon as they return to base:

The PCs superior officer will tell them that the military police will be taking over the investigation and that each of them will be questioned about what they saw. He will say nothing more, but they will learn later, through the rumor mill, that Colonel James has gone AWOL and has disappeared in the Badlands on a hijacked troop transport with a group of mercenaries.

Naturally, the characters will have a few questions, most of which will not be answered by their superiors ("It's on a need-to-know basis only, and you don't need to know," "You don't need to concern yourself with this any more," "It's being handled by competent authorities"), though they might learn the truth later through the rumor mill.

  • Why did Cynthia and James attempt to blackmail the military, besides the money?
  • How did a band of rovers get their hands on such a large stash of military equipment?
  • Why did Cynthia and James work with this group of rovers and how deep did their ties to them go?
  • Where did James disappear to?
  • What is he planning?

Whether you choose to answer these questions or work them into your campaign is your choice. James could easily become a recurring villain or could fade into distant memory. It's all up to you.

If, however, you plan on playing the second part of this adventure, the remaining answers to these questions will be found there. Debrief the characters on site while they wait for a transport aircraft to resupply them before setting out on the second part of "Gaia's Vengeance."

Gaia's Vengeance Heavy Gear RPG Adventure


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