Slaver's Chains:
Star Wars RPG Adventure

Appendix: Characters

by James Macduff
Artwork courtesy of West End Games



The Slaves

Jarson Andekers:

Jarson is the sort of cocky, brash, shuttle pilot that infests every starport in the galaxy. He was taken captive because of his mechanical skills and because he was able to convince Tarnta not to kill him outright. Unfortunately, his skills don't work with Nuubsal, and he has quickly found himself at the top of the Hutt's List of People to Harm. He therefore tries very hard to avoid attracting attention, and is content to wait and bide his time for an escape attempt.

Dexterity 3D+ 1: blaster 4D+1
Knowledge 2D: language 3D
Mechanical 3D: space transports 4D
Perception 4D: con 5D, forge 5D, persuade 6D
Strength 2D
Technical 3D+2

Ch'thoqua:

Ch'thoqua was a Tusken Raider whose tribe was wiped out by Imperials on Tatooine. After performing the traditional mourning rituals, he left the Jundland Wastes for the first time and traveled to Anchorhead, where he caught a shuttle off-world. His intention was to link up with the Alliance and exact some revenge, but he was unused to the cloak and dagger tactics such contact required. He was spotted by an Imperial bureaucrat who pointed him out to Consolidations Unlimited, and quickly found himself in slaver's chains.

Dexterity 3D: melee 4D
Knowledge 3D: intimidation 413, survival 4D
Mechanical 2D
Perception 4D: hide 5D, sneak 5D
Strength 4D: brawling 6D
Technical 2D

The pair have been in chains for just a few weeks, and have come to trust each other a great deal. Ch'thoqua has even begun thinking of Jarson as a new, "surrogate tribe," and will go to great lengths to protect him. Both of them are very anxious to escape. A serious opportunity to put the harm on their captors would be even more welcome than a shot at freedom.

The Mole

Cermack Rustill:

Cermack's high-gravity planet produced a large number of Endomorphs, and was thus singled out by the Empire as a source of slave labor. His family was pressed into servitude while he was off planet, and he joined the Alliance as soon as he got the news. He hopes to find and rescue them someday, and sees the Rebellion as the best chance of doing that.

Cermack is a quiet, thoughtful man whose intelligence belies his huge size. He will be cautious in his instigation of the revolt, as he has no wish to die before finding his family.

Dexterity 2D: blaster 3D
Knowledge 3D+2: languages 5D+2, streetwise 4D+2
Mechanical 2D+1
Perception 3D: con 5D, hide 4D
Strength 4D
Technical 3D

The Commandos

Selnia Trigg:

Selnia was a page for Senator Bail Organa and one of the earliest members of the Rebel Alliance. The destruction of her home planet of Alderaan has left her withdrawn and distant, and she now goes about her duties with an almost clinical detachment.

J'rek de Mahdav has opened her up a bit, but she feels that any display of emotion will betray the devastation of her world. She follows orders well and demonstrates considerable field initiative during her missions.

She is somewhat upset at receiving this assignment, preferring assaults on Imperials rather than a "PR tangle" with comparatively minor criminals.

Dexterity 3D: blaster 3D+2, dodge.3D+1
Knowledge 4D: bureaucracy 5D
Mechanical 2D+1: astrogation 3D+1, capital ship piloting 4D+1
Perception 4D: command 6D
Strength 2D
Technical 2D+2

Ne Thruska:

"One cannot be betrayed if one has no 'people'." That's the guiding philosophy of Ne Thruska, a Bothan pilot of unparalleled skill. Trained early on as a spy, Ne has developed a sense of paranoia that rivals most in the Alliance.

He prefers missions alone, and dislikes trusting his back to anyone. As such, he usually serves as a scout pilot and rarely comes into contact with any rebels save Selnia, his C.O. He was chosen to test the Morn mainly for his talents, but also to teach him a little about the merits of trust.

Dexterity 3D+1: vehicle blasters; 4D+1
Knowledge 2D: planetary systems 3D
Mechanical 4D: astrogation. 5D, capital ship piloting 6D, starfighter piloting 6D
Perception 2D+1
Strength 2D+1
Technical 4D

J'rek de Mahdav:

J'rek de Mahdav is a student of the Force, a pseudo-Jedi who is just beginning to understand his capabilities. He's a good soldier who understands the concept of mercy, and was sent on this raid to help quell any misunderstandings that may develop with the revoking slaves. J'rek is a very sensitive young man who feels the pain of his comrades acutely.

He's tried to bring Selnia and Ne out of their shells, but so far has achieved only limited success. His greatest ambition is to one day leave the fighting behind him, and study the mysteries of the Force in peace and seclusion.

Dexterity 3D: melee combat 5D, melee parry 4D
Knowledge 3D: alien languages 4D
Mechanical 2D
Perception 3D: command 4D+2
Strength 2D: stamina 3D+1
Technical 2D
Force Points:1
Special Abilities: control 1D, sense 1D, alter ID. Seven Force powers of the player's choosing.

Slaver's Chains Star Wars RPG Adventure


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