Spades: Personnel
By Larry Granato
Ace Sharpshooters: These elite missile troops have 20-50% more effectiveness in range, damage and rate of fire. Their morale is excellent. Two Foot Cavalry: Fast marching infantry who move at a rate 25- 40% greater than normal. For modem and post-modern games, they will have jeeps, motorcycles, jetpacks, small hovercraft, individual gravsleds, and the like. Three Iron Brigade: These troops are never routed, and will hold their position when other units would fall back. If forced to retreat, they will make a fighting withdrawal. Four Reinforcements: Extra units will appear on the battlefield at a propitious time. Five Screening Forces: Well- trained light troops which aggressively prevent their opponents from gaining any intelligence on their main army. On a battlefield, the opposing side will have to set up before the side with the screening forces. Six Airborne: Paratroopers, spacedrop marines, or troops mounted on flying monsters, gliders, or helicopters may assault a section of the battlefield from the air. Seven Riverine/Amphibious: Naval assisted forces appear on a nearby body of water. They may include frogmen (humans or monsters), marines, PT boats or iron. clads. Eight Berserkers: Ferocious fighters crazed with blood lust. Berserkers never make morale checks and do extra damage. They immediately charge the nearest opposing unit once they "go berserk" and continue hand-to-hand combat until they or their opponent are destroyed. After each melee the berserkers will need to rest for a turn before going berserk again. Nine 4 Die Hards: A unit which will make a valiant last stand against impossible odds. In a defensive position, the troops will neither surrender or retreat (ignore these results) and their wounded will continue fighting. As a result, reduce their casualties by 50%. The only way to eliminate them is to kill them. Ten Forlorn Hope: A unit of elite, heavily-armed offensive troops who are sent in the vanguard of an attack, with the hopes of disrupting enemy lines or pinning up their forces. They can be guys with twohanded swords, grenadiers, heavy tanks, or automated battle machines. Jack Suicide Squad: Fanatics intent on only causing casualties. On offense, they charge the nearest enemy unit and engage in hand-to-hand combat (with bonuses) until destroyed. On defense they will burn down or blow up their own position rather than give up the fight. Because of their disdain for self protection, they take double casualties. Queen Special Forces: Elite light troops who can operate behind enemy lines, ambushing convoys and support units. On the battlefield they may make commando-style assaults on camps, headquarters, bases, and leaders, relying on speed and surprise. King Scouts: Excellent reconnaissance forces who keep the enemy aware of the location, size, composition, and equipment, of all the party's forces. More Armies on the March
Diamonds: Tactics Clubs: Equipment and Miscellaneous Hearts: Blunders Spades: Personnel Back to Shadis #21 Table of Contents Back to Shadis List of Issues Back to MagWeb Master List of Magazines © Copyright 1995 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |