Armies On the March

A Companion to
"Tuning up Your Armies"

Clubs: Equipment and Miscellaneous

By Larry Granato

Ace Obstacles: The enemy is' equipped with or can rapidly emplace such impediments as mines, entanglements, sharpened stakes, caltrops, palisades, pits, ditches, booby-traps, abatis, and the like.

Two Transport: Wagons, railroads, trucks, or aircraft give the enemy extra mobility.

Three New Weapon: A new but not novel weapon is used on the battlefield, such as pressing anti-aircraft guns into an antitank role, or a new model of heavy tank.

Four 4 Secret Weapon: A previously unknown weapon is introduced on the battlefield, such as a new spell, poison gas or gatling guns.

Five Code Breakers, Mind Readers, Intercepts The enemy have learned all the PCs' plans. The GM should arrange the battle so that everything the party does is anticipated by their opponents.

Six Long Range Bombardments Distant artillery, Naval gunfire, missiles, magic, or space cruisers in orbit assist ground units.

Seven Air Support Rock dropping critters, bomb-laden dirigibles, tac air, or space fighters provide support to ground units.

Eight Spotters: Keen observers, magic, satellites, or scanning devices make accurate fire possible at great distances. Increase effectiveness of artillery and long range missile fire by 25%.

Nine Dirty Tricks: The enemy takes hostages or threatens civilians, uses prisoners to clear mines or straps them to their war machines, employs banned weapons, pretends to surrender and then attacks, etc.

Ten Psychological Warfare: Propaganda, terrorism, psychwar tactics, torture and maiming of prisoners, etc., lower the morale of the PCs' forces.

Jack Jamming / Counter intelligence: The party's attempts to communicate with each other or gain information on the enemy is blocked or confused by magic or technology. Spies and scouts are deceived, captured, or turned.

Queen Massive Defenses: The enemy is ensconced behind an array of fortifications; anything from the Great Wall to the Maginot line to a powerful force field.

King Espionage Enemy spies sabotage or steal equipment, spread false information and rumors of treason, attack followers, infiltrate and generally delay and confuse the party.

More Armies on the March


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