Stock Ships:
The Missing Vessels

An Official Supplement
for West End's Shatterzone

The Defender Battlecruiser

By Dave Pilurs
All Material © 1995 West End Games

The Defender was introduced as the modern legacy of the old Standard class battlecruiser. Its armament is updated and its drives are improved, but the spirit of the ship remains the same. In service for over 40 years, the Defender is hardly a new ship; but it's fairly large, extremely potent, and dedicated to the destruction of the Consortium's enemies.

The Defender is more than a carboncopy of the ship it replaces. Where the Standard is outfitted with marines and fighters intended fox a variety of operations, the Defender carries only fighters. These are capable of atmospheric operations, but their missile loads are restricted to AP and SD rounds. Clearly, the Defender is intended for space combat.

For this role, it's well-prepared. It pos. sesses a 24-gun point defense system, six twin-missile turrets, two maxi-blaster quadturrets, and two heavy mass driver quad turrets. Its drives can generate 7 PP per round, and its hangars stow 30 C/W Arrow fighters which it can launch in flights of six at one time.

The Arrows the Defender carries have been modified. Their ejectable cockpit pods have been replaced with life-supported cabins and Coldsleep tubes. The fighter fills the role of either the Dart or the Fenris, and this gives the Defender added flexibility in meeting its mission. requirements. The battlecruiser carries just under 1,600 Brodie Starstrike missiles and 800 shots for its mass drivers. Its computers can provide 4,500 CPs and its reactors can produce 4,600 EPs.

Fleet often deploys the Defender in tandem with assault ships like the Aggressor. The assault ship lands marines on the Surface while the battlecruiser provides cover from orbit. The ship is also deployed as a flagship for small strike groups operating in hostile space. Its escorts are usually Barracuda class destroyers, though it's occasionally deployed with light cruisers or privateers. In some missions, the Defender deploys its fighters, Q-Syncs them, and jumps into Q-space. The group emerges in the target area as a fleet of 31 ships, ready to fight.

The Admiralty is delighted with the Defender's performance. It specified the desire for a ship to resemble the Standard as much as possible while. providing enhanced performance at an equivalent cost, and the Defender has exceeded their lofty expectations. With 610 hulls now in service and 100 more on order, the vessel will project the image of Fleet hegemony in the Near Colonies for years to come.

Total Tonnage: 18,854 tons
Available Tonnage: 3,046 tons
Mass Value: 38
Cost: 70,655,000 Cr
Stealth: 1 (+3 vs Radar)
Crew: 200; 5 for 4 yrs, 195 for 2 yrs.
Maintenance Cost: 36,300 every 6 mos.

Cargo Capacity
Open Bays: 150 tons allocated for cargo storage.
Ammo Bays: 936 tons allocated to store missiles. 240 tons allocated to store mass driver reloads.
Segmented Bays: 18 tons allocated for computer bays. 60 tons allocated for drive bays. 100 tons allocated for equipment bays. 192 tons allocated for reactor bays. 27 tons allocated for sensor bays. 20 tons allocated for weapon bays.
Pod Bays: 200 tons allocated for escape pods.
Ship Bays: 3,000 tons allocated as fighter hangars. 600 tons allocated as launch bays.

Sensors
Diagnostics: (357 units)
Visual Scanners: (357 units)
Passive: Scanners (0~3/10/20/40/100): Scanners front, back, left, right, up, down
Radar, Type B (0-2/6/10/20/40): Scanners front, back, left,right, up, down
Radar, Type C (0-3/10/20/40/100): Scanners front, back, left, right, up, down
Visual (0-3/10/20/40/100): Scanners front, back, left, right,up, down

Weapons
Maxi-Blaster (1-10/15/20/35; dam: 44): 8 mounted in 2 quad turrets. Turret 1 mounted top, covers front, back, left, right, up. Turret 2 mounted bottom, covers front, back, left, right, bottom.
Scatter Laser (1; dam: 34): 24; 4 mounted front, 4 mounted back, 4 mounted left, 4 mounted right, 4 mounted up, 4 mounted down.
Heavy Mass Driver (3- 20/40/70/100-, dam: 48): 8 mounted in two quad turrets. Turret 1 mounted left; covers front, back, left, up, down. Turret 2 mounted right; covers front, back, right, up, down.
Missile Launcher (5- 25/50/100/200): 12 mounted in 6 twin turrets. Turret 1 mounted front left; covers front, left, up, down. Turret 2 mounted front right; covers front, right, up, down. Turret 3 mounted middle left; covers front, back, left, Up, down. Turret 4 mounted middle right; covers front, back, right, up, down. Turret 5 mounted rear left; covers back, left, Up, down. Turret 6 mounted rear right; covers back, right, up, down.
Starstrike AP: 34 Starstrike HE: 35 Starstrike SD: 32

Hull Toughness: 35
Max Wounds: 12
Facings: 11
Armor: +7/42
Armor Points: 77
Shields: SER +7/49
Shield Configuration Points: 77
Reaction Drive: Main: Value 42; Aux: Value 37
Propulsion Points:

    Main: 7PP
    Aux: 2 PP
    Maneuver Rating: -7

Quantum Drive Rating: 38 (Main and Backup installed)
Energy Plant: 23 Value 13 Fusion Units
Total Energy Points: 3,400 w/17 plants operating @ 50%

Efficiency
Energy Point Breakdown: *Life support: 581 *Cargo Life Support: 726 *Cargo: 259 Maxi-Blaster Turret(2): 108(216) Scatter Lasers (24): 12(288) Heavy Mass Driver Turret(2): 16(32) Missile Launcher turrets ('1 2): 4(48) *Shields: 33 *Diagnostics: 357 Internal Visuals: 357 *Passive Sensors(6): 2 ea.(12) *Radar B Units(6): 3 (18) *Radar C Units(6): 500) *Visual Sensor: 5 Boarding Tubes(2): 5(10) Comm Scramblers(6): 10(60) *Main Reaction Drive: 152 Auxiliary Reaction Drive: 24 Q-Drive: 140 *Computers: 24

Vital Energy Points: 2,197
Available Energy Points: 1,203
Energy Points Required to Power All Systems: 3,208 Reserve Energy Generation Capability: 192 from online reactors; 1,200 from 6 reserve reactors.

Computer Point Value: 4,500 cps available from 3 Value 16 computers.
Computer Point Breakdown: *Life Support: 581 *Cargo Life Support: 726 *Cargo: 259 Maxi-Blaster Turret(2): 9(18) Scatter Laser batteries (6): 4(24) Heavy Mass Driver Turret (2): 10(20) Missile Launcher Turrets (6): 7 ea.(42) *Shields: 33 *Diagnostics: 357 Internal Visuals: 357 *Passive Sensors(6): 2 ea(12) *Radar B Units(6): 2(12) *Radar C Units(6): 308) VisualSensor: 10 Boarding Tubes(2): 3(6) Comm Scramblers(6): 10 ea. (60) Point Defense System(24 guns): 24 Q-Sync Disrupter: 8 Q-Syncer: 3 T-Sync Disrupter: 8 T-Syncer: 3 *Main Reaction Drive: 152 Auxiliary Reaction Drive: 24 Q-Drive: 79 *Energy Plants (17 online): 26(442) AutoScan 14: 12 *Gee Comp 7: 7 Naviga, tion, Q-Drive: 5 Point Defense 14(2): 1500) Probe, Simple (+3): 5 Probe, Advanced (+3): 8 Probe, Ship-to-Ship: 12 React 13: 6 Q,Sync: 1/shp Seeker +402): 5(60) Sync- jacker: 5 Targeting +6(10): 3(30) T-Sync: 1/shp

Vital Computer Points: 2,566
Available Computer Points: 1,934
Computer Points Required to Drive All Systems: 3,323
Reserve Computer Points: 1, 177

Notes:
Six Ammo Bays contain 120 Starstrike AP, 120 Starstrike HE and 120 Starstrike SD as reloads for missile launcher turrets; twenty more bays contain 600 Starstrike AP and 600 Starstrike SD missilts as fighter reloads; and they contain 400 Heavy Mass Driver reloads for the mass driver turrets. Each launcher gets 10 of each type of missile and each mass driver may fire 100 shots.

Equipment Bays contain 2 5-man Boarding Tubes. Equip Lockers contain 200 ENVI suits, 20 EVMS units, and 60 Mag Clamps.

Five Hangar Bays house 30 C/W Arrow fighters. Hull coated with Fleet Grey chromatic stealth paint. Six Launch Bays capable of launching/landing 6 fighters at one time.Pod Bays contain 40 EV5 Escape Pods. Weapon Lockers contain 200 Brodie LX4 Military Blaster Rifles and 400 extra magazines.

Ship carries 6 Comm Scramblers, 2 Distress Beacons, 2 ECM Pods, 2 IFF Transponders, a Q-Syncer, a T-Syncer, a Q-Sync Disrupter, a T-Sync Disrupter, and a set of Shield Blinds.

Ship equipped with two 20-man and one 10-man Airlocks, 100 main and auxiliary bridge stations, 20 gunner stations, a 40-bed Infirmary, 50-man Deluxe Lounge, 200 Coldsleep modules, 5 Alert Crew Quarters, 55 1-Man Rooms, 70 2-Man Rooms, 10 VIP Quarters, a 20- prisoner Brig, and a 20-man Repair Shop.

External Damage Chart

    1-2: Shield Blinds
    3-4: Reaction Drive (1-6: Main, 7-10 Aux)
    5-6: Shields
    7: Weapons
      1-3 Maxi-Blaster Turret (1-2)
      4-5 Scatter Laser Battery (1-6)
      6-8 Heavy Mass Driver Turret (1-2)
      9-10 Missile Launcher Turret (1-6)

    8: Maneuver Rating
    9: Sensors
      1-2 Passive Scanners (1-6)
      3-5 Radar Type B (1-6)
      6-8 Radar Type C (1-6)
      9 -10 Visual

    10: Airlock

Stock Ships: The Missing Vessels An Official Supplement for West End's Shatterzone


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