by Terry Gore
The turns (“seasons”) of the game are played in the following sequences: Turn sequence1. Base Revenues: Calculate points for England, adjusting for (a) 10% of the previous season’s Treasury balance; & (b) last turn’s battle results (if any). Set Tax rates for each region, and allocate garrisons. 2. Hostility DR: Roll for each region. Adjust the points for England and hostile regions for the points (taxes) received. 3. Battle Preparations: Edward allocates army (points) to hostile region(s); all points for hostile regions being attacked by Edward are allocated to its army. Attrition is now calculated, and remaining points used for preparing Orders of Battle. Prepare O/Bs. 4. Events: cards drawn for each battle to be fought. 5. Tabletop Resolution: play out battle, noting results. 1. Base RevenuesEdward’s Base. The English Royal Treasury starts with 500 points. In the subsequent season, this 500 points is increased by 10% of the unused points (allocated to the Treasury) the previous season, and reduced for any unfavorable battle result consequences from the previous season. This becomes the “adjusted” base for the start of that season (subject to reduction for any adverse battle results). Likewise, each season the adjusted base from last season is adjusted for the current season. Taxes. Edward can raise (tax) an additional 300 points each season as follows: 70 points each from nonhostile France, Wales and Scotland, and 90 points from a nonrebelling (nonhostile) England. Edward can elect to cut taxes in half for any region(s) in an attempt to placate its hostile factions, thereby avoiding an additional +1 to that region’s hostility DR. Should any of these regions’ DRs result in hostility, however, the points (or half points) go instead to Edward’s opponent. Garrisons. Edward allocates 0, 50 or 75 points to garrison the various castles and keeps in each region. Garrison points disappear at the end of each season, but may be replaced. Garrisons are in points only without designating troop type and are not subject to attrition. Unless otherwise specified, garrisons do not participate in any battles in the region. The Opposition’s Base. Each of Edward’s adversaries receives a base of 500 points when rolled “hostile”. In the subsequent season, if not attacked by Edward, the adjusted base is increased by 10% of the previous season’s point total; if attacked, the adjusted base is reduced for any unfavorable battle result consequences. This becomes the “adjusted” base for the start of the next season. Should a hostile region roll to become “nonhostile” without being beaten by Edward, it retains the new base should it become hostile again.
2. Hostility DR: Roll for each region. Adjust the points for England and hostile regions for the points (taxes) received. 3. Battle Preparations: Edward allocates army (points) to hostile region(s); all points for hostile regions being attacked by Edward are allocated to its army. Attrition is now calculated, and remaining points used for preparing Orders of Battle. Prepare O/Bs. 4. Events: cards drawn for each battle to be fought. 5. Tabletop Resolution: play out battle, noting results. 2. Hostility DRFor the first turn, some regions start in hostile status (and with 500 points). Draw a card from a shuffled deck: if a club or diamond, a revolt by some English Barons breaks out; if a heart or spade, Scotland is hostile. Wales starts hostile, regardless. England starts with 500 points but no tax points are raised the first turn. Begin turn 1 with phase 3 (Battle Preparation). For each subsequent turn, a Regional Hostility Index die roll (“Hostility DR”) is made (2 D6s) for each of the 4 regions to see if they are openly hostile:
Otherwise, that region is only simmering with rage but not openly hostile (nonhostile). Modify each Hostility DR by last season’s Event modifiers and the following: Location: (if fully taxed, adjust: +1 on single die roll under 4)
Latest battle result:
Regional garrison:
Hostility DR Modifier*
The modifiers are calculated and applied to each region independently (e.g., a garrison in France does not affect the Welsh DR). The one exception is, however, that battle losses anywhere are applied both to the affected region and to England itself: losing abroad has ramifications at home. 3. Battle PreparationEdward now allocates points for one or more armies assigned to hostile regions; any balance is deposited in the Royal Treasury. There are no restrictions on the number of points allocated to each army, although 500 points is the maximum allowed in the Order of Battle, after attrition. They last to the end of the turn and are replaced at the beginning of the next turn by paying points. Edward. Besides these points, Edward also gets himself as a free Commander in Chief (a 3FMC elite, trained stand with lance + shield). Edward is automatically rated a brilliant, charismatic leader, and his addition to an army is not considered for purposes of attrition calculations, army point count limitations or adverse battle consequences (unless killed). Attrition. Desertions, straggling, disease, etc., took its toll on campaign participants. This is abstracted by multiplying a variable percentage against the total points of each army before the battle. At the beginning of each season, all points for Edward are in England:
*modify DR +2 for any English forces over 500 points and if Edward’s Treasury balance under 25 points. Expedition Percent Attrition*
Example: Edward crosses the English Channel to quell a French sortie with a 500 point army, & rolls an 8 on three dice. Edward would field only a 460 point army. Had Edward crossed with 560 points & had the Royal coffers been bare, the rolled 8% would have been modified to 10% attrition, but still would have allow him to field a full 500 point army—the maximum allowed. Attrition (at 2D%) would also be rolled against the French forces, too. Orders of Battles. OBs are then prepared for each side using the points remaining after attrition but before an Event card is drawn. Armies are built based on the current Medieval Warfare Army List for that region (Feudal English, Welsh, Scottish and Feudal French), with the following exceptions:
4. EventsFrom a well-shuffled 52-card deck, cards are drawn each turn, prior to each battle until a card of the suit pertinent to the current campaign (or a Jack through Ace) is exposed; its consequences are used for the upcoming battle. Cards of nonpertinent suits that were revealed are reshuffled into the deck; the used card is placed into a discard pile (if a face card, all such face cards are discarded, too). See Appendix, below, for Event listings. 5. The BattleThe table is now set up in accordance with Medieval Warfare’s rules with the following exceptions:
A battle resulting in a loss reduces the loser’s next season’s base point count by 10% of the points that took the field in the unsuccessful battle. A battle resulting in a tie reduces the both players’ next season’s point count by 10%. Edward I Late 13th Century Campaign Game Back to Saga # 94 Table of Contents Back to Saga List of Issues Back to MagWeb Master Magazine List © Copyright 2004 by Terry Gore This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |