by Ric Van Duke
German Air Activities: The Germans run only air barrages this turn, no drops. Things are looking pretty good. I think I'll use the Ju-87bs on the stacks in 16.19 and 12.21. No AA is in range. (The one in 4.28 is one hex out of range to cover the guys in 12.21; maybe the Dutch should not have pulled them back, but then staying would have given the Germans a easy target.) Hex 16.19 has three units in a village, so to hit I need a 3 or less. The rolls are 3, 6, and 6. One unit is DG, but the loss roll is a 3 for no loss. Now in 12.21, troops in the open again! I need a 4 or less and roll 1, 4, and 6. Two are DG; loss rolls of 2 and 1 give no step losses. German Movement: I send three platoons from 12.19 to attack the units in 12.21. The attack strength is 18 against a defense of only 6 (with two defenders DG). At 3:1 odds, I roll a 3 again! Yikes! The +2 gives a 5 for an A1D1. Not too good. I move the one good-order platoon from 9.23 to 5.27 to bolster the defense of the south end of the big road bridge. I shift one platoon from 7.26 to 7.25. Now all ends of all bridges have 2 platoons on them. German Combat: There are two potential combats. The attack from 14.18 and 13.19 into 13.18 looks like a 9 to 40. Sounds like I should march the troopers into the sea for all the good that will do. For 12.20 to 12.21 is a 6 to 4.5, so the chances are I will lose something. Better to sit and hold on for one more turn. Fallschirmjaeger Notes on Scenario 5.1
German Turn 1 Dutch Turn 1 German Turn 2 Dutch Turn 2 German Turn 3 Dutch Turn 3 After Action Report Back to Table of Contents -- Operations #44 Back to Operations List of Issues Back to MagWeb Master List of Magazines © Copyright 2002 by MultiMan Publishing, LLC. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |