By Mike Reese
NARVA, Soviet Union, February 1944 The German III SS Panzer Corps. Consisting of the under strength 1 1'1' SS .A'ordland Division, 20"' SS Estonian Division, and 4th SS Brigade Nederland, have fallen hack to hold the city of NARVA, on the Luga River. Elements of what was left of the 9th and 10th Luftwaffe Field Divisions joined them. NARVA is the northern end of the Panther Defense Line. Its loss will allow our forces to turn the Panther Line and break through the strong German defensive line, threatening the entire German position. SS Brigade Nederland holds a bridgehead on the Soviet side of the river. Luftwaffe troops hold the north flank and SS Regiment 23 the south flank. Opposing the German 11th SS Panzer Corps is the 2nd Shock Army with three infantry divisions and an engineer brigade and 8°i Army with three infantry divisions, an artillery division, a tank regiment. and a SP artillery regiment. Ninth Air Division is in support. Orders are to crush the German positions. On 3rd February 1944 Soviet forces in regimental strength pushed across the frozen Luga River and formed a bridgehead. This bridgehead threatens the north flank of the German positions. German forces are moving to attack the bridgehead. The bridgehead shall he held at all costs. AT START: Commander, 3d Platoon, 1st Company, 4th Tank Brigade. Your forces arc dug-in and camouflaged. You hold the ground up to six feet from your table line. The two feet near the German table edge arc no-man's land. All units may be dug-in including your anti-tank gun and supporting tank. You have a land line from your HQ back to Battalion. A Commissar has been attached to your unit to improve morale. MISSION: Hold your ground while preventing your force from being eliminated as a fighting force. SUPPORT Regiment is holding a small armored force as a counter-attack force. Artillery support has been restricted. UNITS Platoon HQ Commissar
Support
SOVIET PLAYER ONE - The CommanderRED QUEEN Platoon HQ Platoon Leader, Lt. , binoculars and SMG, 2 frag grenades. Veteran: M 14-1. Flare pistol, pistol and field telephone a. Russian platoon leaders prevent a Squad integrity check as long as any effected squad member(s) is within LOS and Command Range of any Russian Platoon Leader. b. Russian platoon leaders may order platoon charges. All Squad leaders in sight and command range order a squad charge, and any individual in Command range and sight of the Platoon Leader will charge. c. Russian squad leaders may order squad charges. d. Charges may only be declared if the leader is not suppressed or broken and one enemy unit is within clear line of sight. Charges arc declared during the Special Fire Phase of each turn. Mark the unit. When its card is drawn it must take three full actions of movement (1 if lightly wounded), ignore all suppression results on the fire chart, may not go prone, may not stop to fire, and may end an action of movement in Hand to hand combat. Russians get -1 modifier in hand-to-hand combat. RED 3 SMG SQUAD TWO - Veterans
Added units for the Platoon Commander to attached to units in the platoon. NOTE: If no card is indicated then that unit attaches directly to a squad and uses its card for activation.
HMG Team M 12 RED 5
The Spotter and Loader each have 2 RGD-33 Stick Grenades 2 Anti-tank Rifle Teams M 12 Each:
Ivan Gregorivich Elite M17
SOVIET PLAYER TWO - CommissarRED ACE Commissar with SMG, 2 Stick Grenades, and pistol Morale: 16 RED 2 SMG SQUAD ONE
Commissars allow any broken Soviet unit in sight and command range of him to use his morale rating of 16 when rallying. However, if the check is failed the Commissar will shoot them or they run away RULE CHANGES: 16. Vehicle/Gun statistics used have been upgraded to remove errors. 17. Vehicle crews which bail out voluntarily may be used as infantry. Any crew bailing out due to vehicle damage/destruction run to the rear regardless of morale. 18. Tank Commanders with modifiers may only use them to adjust target hit location at point blank range, and there is an additional die roll to determine if a barrel is hit and damaged (based on size of the gun shell). There is no change when they adjust the chance to hit. SOVIET PLAYER 3RED QUEEN 76.2mm ZIS-3 Anti-tank Gun with 4-man Crew RED 4 SMG SQUAD THREE
RULE CHANGES: 19. Vehicle/Gun statistics used have been upgraded to remove errors. 20. Vehicle crews which bail out voluntarily may be used as infantry. Any crew bailing out due to vehicle damage/destruction run to the rear regardless of morale. 21. Tank Commanders with modifiers may only use them to adjust target hit location at point blank range, and there is an additional die roll to determine if a barrel is hit and damaged (based on size of the gun shell). There is no change when they adjust the chance to hit. SOVIET PLAYER FOURRED JACK KV-1 41 HEAVY TANK
Carius in Action: February, 1944 A Battleground WWII Battle Back to MWAN # 120 Table of Contents Back to MWAN List of Issues Back to MagWeb Magazine List © Copyright 2002 Hal Thinglum This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |