Carius in Action:
February, 1944

Germans

By Mike Reese

German Units

German Situation, elements III Battalion Danemark Panzer-grenadier Regiment.

NARVA:

The German III SS Panzer Corps, consisting of the under strength 1 SS Nordland Division, 20"' SS Estonian Division, and 4th SS Brigade Nederland, have fallen back to hold the city of NARVA, on the Luga River. Elements of what was left of the 9th and 10th Lu/twaffe Field Divisions joined them. NARVA is the northern end of the Panther Defense Line. Its loss will allow the Russians to turn the Panther Line and break through the strong German defensive line, threatening the entire German position. Reserves consist of 11th SS Panzer Battalion and a Tiger company under the command of Lt. Otto Carius. SS Brigade Nederland holds a bridgehead on the Soviet side of the river. The Luftwaffe troops hold the north flank and SS Regiment 23 the south flank.

Opposing the German 11th SS Panzer Corps is the 2nd Shock Army with three infantry divisions and an engineer brigade and 8"' Army with three infantry divisions, an artillery division, a tank regiment, and a SP artillery regiment. Ninth Air Division is in support. Orders are to crush the German positions.

On 3rd February Soviet forces pushed across the frozen Luga River and formed a bridgehead. The ice flows are breaking up, cutting the Soviets off. German forces are moving to eliminate the bridgehead.

MISSION: Eliminate the Russians as a fighting force.

At START: Enter Board at South Table Edge Turn 1

a. Vehicle entry points must be designated on the map prior to game start.
b. Infantry must enter the table in their half-tracks.
c. Vehicles entering in column may use column rules. (Any card drawn for a unit in the column is used by the player with the lead vehicle.)

SUPPORT:

Two Tiger I led by Lt. Carius, I SGIII/G from I I'll SS Sturmgeschutze Battalion, I Stummel SP from the heavy weapons platoon..

  • Units move when their card is drawn. A half-track moves at the same time as its squad.
  • Infantry moves 5" per action. Vehicles move at the speed given on their charts per action.
  • All units activated by having their card drawn perform one action per figure (including vehicle crews), then all of the units perform their second action.

Square is a tank
Circle is a squad.


Label by card or name

RULE CHANGES:

1. Vehicle/Gun statistics used have been upgraded to remove errors.

2. Vehicle crews which hail out voluntarily may be used as infantry. Any crew bailing out due to vehicle damage/destruction run to the rear regardless of morale.

3. Tank Commanders vv ith modifiers may only use them to adjust target hit location at point blank range, and there is an additional die roll to determine if a barrel is hit and damaged (based on size of the gun shell). There is no change when they adjust the chance to hit.

RULE CHANGES:

4. Vehicle/Gun statistics used have been upgraded to remove errors.

5. Vehicle crews which bail out voluntarily may be used as infantry. Any crew bailing out due to vehicle damage/destruction run to the rear regardless of morale.

6. Tank Commanders with modifiers may only use them to adjust target hit location at point blank range, and there is an additional die roll to determine if a barrel is hit and damaged (based on size of the gun shell). There is no change when they adjust the chance to hit.

RULE CHANGES:

7. Vehicle/Gun statistics used have been upgraded to remove errors.

8. Vehicle crews which bail out voluntarily may be used as infantrv. An,. crew bailing out due to vehicle damage/destruction run to the rear regardless ol'morale.

9. Tank Commanders with modifiers may only use them to adjust target hit location at point blank range, and there is an additional die roll to determine if a barrel is hit and damaged (based on size of the gun shell). There is no change when they adjust the chance to hit.

RULE CHANGES:

10. Vehicle/Gun statistics used have been upgraded to remove errors.

11. Vehicle crews which bail out voluntarily may be used as infantry. Any crew bailing out due to vehicle damage/destruction run to the rear regardless of morale.

12. Tank Commanders with modifiers may only use them to adjust target hit location at point blank range, and there is an additional die roll to determine if a barrel is hit and damaged (based on size of the gun shell). There is no change when they adjust the chance to hit.

RULE CHANGES:

13. Vehicle/Gun statistics used have been upgraded to remove errors.

14. Vehicle crews which hail out voluntarily may be used as infantry. Any crew bailing out due to vehicle damage/destruction run to the rear regardless of morale.

15. Tank Commanders with modifiers may unI use them to adjust target hit location at point blank range, and there is an additional die roll to determine if'a barrel is hit and damaged (based on size of the gun shell). There is no change sshen they adjust the chance to hit.

Crew
Commander: Veteran 14 Armed with a Pistol
Radio Op: Veteran 12 Armed with a Pistol
Gunner: Veteran 12 Armed with a Pistol
Loader: Veteran 12 Armed with a SMG
Driver: Veteran 12 Armed with a pistol

Carius in Action: February, 1944 A Battleground WWII Battle


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© Copyright 2002 Hal Thinglum
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