Texas-Anglo Tactical Alliance (TATA) Briefing
Prussian-Otornan Empire forces are attempting to establish mining rights in a rich area already claimed and settled by Texans. They have driven some of the civilians from their homes in Mort Poresby with veiled threats of the use of poison gas, and hope to establish "squatter's rights" to the area by occupying the abandoned parts of the town. The first step of this process is to establish a military presence in the area.
Mort Poresby is a valuable mining area, and Texas and her allies will not willingly release those riches. Using the single largest portion of the settlement, still under Texan control, as a base, the allies must counter any POE attempts to move into the area.
There are new mining tunnels, almost complete, running to each of the Currently vacant sections of town. You may designate one unit to finish a mine section and appear halfway between the two buildings in a part of town, sometime after turn two, in a pre-determined formation and facing. The unit MUST appear on the turn chosen in advance. You will take the risk with just one unit, if any. Tell the gamemaster of your decision.
Some Of Your sentries heard possible Zeppelin motor sounds in the air during the night, and one reported seeing a dark silhouette against the stars to the rear of your position.
Your mission is to destroy any invaders and control as much of the town as possible.
YOU WILL WIN if by the end of the gaming time, you "own" more buildings, by being the
latest occupant, and have more non-routing figures on the table than the enemy does. YOU MAY
WIN under other conditions, if so declared by the gamemaster.
Prussian-Ottoman Empire (POE) Briefing
The Empire needs the mineral riches of the Mort Poresby area. Texan and British settlers have been convinced to withdraw from their residences in part of the area. Now our military will establish control before our citizens enter. ]'here will be resistance from Texas-Anglo Tactical Alliance forces. You have a significant assault force, including artillery and panjandrum attack devices. You also have a Zeppelin, which can land forces in the enemy rear, and then assist in the attack. Indicate to the gamemaster where and when (after turn one) you want the Zeppelin-borne unit to appear. The Zeppelin, armed with a heavy machine gun, will be available to assist in the attack on turn 1D2+1.
Your mission is to occupy as much of the town as possible and destroy or drive of fthe TATA
defenders. YOU WILL WIN if by the end of the gaming time, you "own" more buildings, by being the latest occupant, have more non-routing figures on the table than the enemy does, and your Zeppelin has not been destroyed. YOU MAY WIN under other conditions, if so declared by the gamemaster.
ORDER OF BATTLE
TEXAS-ANGLO TACTICAL ALLIANCE (TATA)
Player 1 Unit Records
Tidal Rangers
Movement 8/16
Disengage
Morale | Leadership 1 | Zeal 2 | Esprit 1 |
Figure strengths at ranges | Short 14 | Long 28 |
Melee 2 |
1 Leader | 5 | 1 | 7 |
1 Heavy weapon, LMG | 8 | 5 | 7 |
8 7 6 5 4 3 2 1 Troopers | 4 | 2 | 6 |
Entire unit at full strength | 45 | 22 | 62 |
Cross off numbers as hits are taken
10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 |
Welsh Miners
Movement 8
Disengage
Armored
Morale | Leadership 2 | Zeal 2 | Esprit 2 |
Figure strengths at ranges | Short 15 | Long 30 |
Melee 2 |
1 Leader | 5 | 1 | 8 |
1 Heavy weapon, LMG | 8 | 5 | 7 |
5 4 3 2 1 Troopers | 4 | 2 | 7 |
Entire unit at full strength | 25 | 11 | 43 |
Cross off numbers as hits are taken
6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 4 3 3 3 3 3 3 2 2 2 2 2 2 1 1 1 1 1 |
Player 2 Unit Records
Tidal Fightin' Infantry Company A
Movement 8
Disengage
Grenadier
Morale | Leadership 2 | Zeal 1 | Esprit 1 |
Figure strengths at ranges | Short 15 | Long 30 |
Melee 2 |
2 1 Leader | 5 | 1 | 7 |
1 Heavy weapon, LMG | 8 | 5 | 7 |
1 Grenadier | 4 | 2 | 6 |
6 5 4 3 2 1 Troopers | 4 | 2 | 6 |
Entire unit at full strength | 46 | 21 | 63 |
Cross off numbers as hits are taken
10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 |
Captain Peabody's Sand Rovers
Movement 7
Disengage
Morale | Leadership 2 | Zeal 1 | Esprit 1 |
Figure strengths at ranges | Short 12 | Long 24 |
Melee 2 |
2 1 Leader | 5 | 1 | 7 |
1 Heavy weapon, HMG | 11 | 8 | 6 |
6 5 4 3 2 1 Troopers | 4 | 2 | 6 |
Entire unit at full strength | 45 | 22 | 56 |
Cross off numbers as hits are taken
9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 |
Player 3 Unit Records
Tidal Fightin' Infantry Company B
Movement 8
Disengage
Morale | Leadership 2 | Zeal 1 | Esprit 1 |
Figure strengths at ranges | Short 14 | Long 28 |
Melee 2 |
2 1 Leader | 5 | 1 | 7 |
1 Heavy weapon, LMG | 8 | 5 | 7 |
7 6 5 4 3 2 1 Troopers | 4 | 2 | 6 |
Entire unit at full strength | 46 | 21 | 63 |
Cross off numbers as hits are taken
10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 |
Texan Mort Poresby Mining Community Citizens Contingent
Movement 8
Disengage
Morale | Leadership 2 | Zeal 1 | Esprit 1 |
Figure strengths at ranges | Short 15 | Long 30 |
Melee 2 |
1 Leader | 5 | 2 | 7 |
1 Heavy weapon, Shotgun | 7 | 6 | 9 |
Adonias Bartholamew and Dusty | 5 | 2 | 7 |
6 5 4 3 2 1 Troopers | 5 | 2 | 7 |
Entire unit at full strength | 54 | 16 | 74 |
Cross off numbers as hits are taken
10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 |
Prussian-Ottoman Empire (POE)
Player 1 Unit Records
The Pride of Constantinople
Movement 7
Disengage
Morale | Leadership 0 | Zeal 1 | Esprit 1 |
Figure strengths at ranges | Short 14 | Long 28 |
Melee 2 |
2 1 Leader | 5 | 1 | 6 |
1 Heavy weapon, HMG | 12 | 7 | 6 |
7 6 5 4 3 2 1 Troopers | 4 | 2 | 6 |
Entire unit at full strength | 50 | 23 | 60 |
Cross off numbers as hits are taken
10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 |
Panzer Menschen
Movement 7
Disengage
Grenadier 1
Morale | Leadership 1 | Zeal 2 | Esprit 1 |
Figure strengths at ranges | Short 12 | Long 24 |
Melee 2 |
2 1 Leader | 4 | 1 | 6 |
1 Heavy weapon, HMG | 10 | 6 | 6 |
1 Grenadier | 4 | 2 | 6 |
7 6 5 4 3 2 1 Troopers | 4 | 2 | 6 |
Entire unit at full strength | 46 | 22 | 61 |
Cross off numbers as hits are taken
10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 |
Ottoman Field Battery
Movement 0
Range 16 to 48
Blast ring diameter 4
Drift die roll modifier -1
Drift x1" for two shots in a turn
x1/2" for a single shot
# dice 3
# shots in a turn: 1 or 2
Ammo (cross off as used): O O O O O
Player 2 Unit Records
Grau Soldaten
Movement 7
Disengage
Grenadier 1
Morale | Leadership 1 | Zeal 2 | Esprit 1 |
Figure strengths at ranges | Short 12 | Long 24 |
Melee 2 |
2 1 Leader | 4 | 1 | 7 |
2 1 Grenadier | 4 | 2 | 6 |
6 5 4 3 2 1 Troopers | 4 | 2 | 6 |
Entire unit at full strength | 40 | 18 | 62 |
Cross off numbers as hits are taken
10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 |
Zeppelin Hamburg Landing Force
Movement 8
Disengage
Morale | Leadership 0 | Zeal 0 | Esprit 1 |
Figure strengths at ranges | Short 9 | Long 27 |
Melee 2 |
3 2 1 Crew members | 3 | 1 | 5 |
2 1 Luftmarines | 6 | 5 | 7 |
3 2 1 ZepTruppen | 4 | 2 | 6 |
Entire unit at full strength | 33 | 19 | 47 |
Cross off numbers as hits are taken
8 8 8 8 7 7 7 7 6 6 6 6
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 |
Zeppelin Hamburg
Speed 18"
Turning rate 45degrees (6" before and after)
Hits O O O O O O O O / O O
Armament: HMG
Player 3 Unit Records
Fezzy-Wezzies
Movement 7
Disengage
Grenadier 1
Morale | Leadership 0 | Zeal 1 | Esprit 1 |
Figure strengths at ranges | Short 14 | Long 28 |
Melee 2 |
2 1 Leader | 5 | 1 | 6 |
1 Heavy weapon, HMG | 10 | 7 | 6 |
1 Grenadier | 4 | 2 | 6 |
6 5 4 3 2 1 Troopers | 4 | 2 | 6 |
Entire unit at full strength | 48 | 23 | 60 |
Cross off numbers as hits are taken
10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 |
Warriors of the Purple
Movement 7
Disengage
Grenadier 1
Morale | Leadership 1 | Zeal 1 | Esprit 0 |
Figure strengths at ranges | Short 12 | Long 24 |
Melee 2 |
2 1 Leader | 5 | 1 | 6 |
1 Heavy weapon, Shotgun | 7 | 0 | 7 |
1 Grenadier | 4 | 2 | 6 |
6 5 4 3 2 1 Troopers | 4 | 2 | 6 |
Entire unit at full strength | 45 | 16 | 61 |
Cross off numbers as hits are taken
10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 6 6 6 6
5 5 5 5 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 |
Panjandrunis
Cross off distances as moves are made
Blue: 4" 8" 12" 16" 20" 6"
Green: 4" 8" 12" 16" 20" 6"
Orange: 4" 8" 12" 16" 20" 6"
Violet: 4" 8" 12" 16" 20" 6"
More Lone Star: Texas-Anglo Alliance vs. the Prussian-Ottoman Empire
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© Copyright 2000 Hal Thinglum
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