by Jeremy J. Dowd
Artwork by JC Carter
Elham Terrafax "All Father"
Greater Spheres: All, Sun, Animal, Weather, Astral, Elemental (All), Creation, Summoning, Divination, Numbers, Plant, Time Minor Spheres: Guardian, Healing, Combat, Necromantic, Protection, Wards Holy Items: Oak Tree, Lynx, Mistletoe Ability Req: WIS = 15, CHA = 14, INT = 13 Turn Control = No
Weapons/Armor: See Players Handbook under "Druid" Granted Powers: See Players Handbook +Bonus Proficiency - Survival in 1 terrain/climate. Special: Elham is the creator of the universe, but his clerics take no conceit in that. Their passion is centered instead on the protection of those creatures unable to reason from those who can. This passion is matched occasionally by the pursuit of and salvaging of information. The inner sanctums of powerful druids are often lined with books, tomes and scrolls, from petty information to the profound. Their libraries match or exceed the great libraries of the largest cities. Clerics receive bonus spells for CHA instead of WIS. Myth:
Anna Blackheart "The Mistress"
Greater Spheres: All Healing, Astral, Necromantic, Chaos, Summoning, Charm, Sun, Combat, Thought, Divination, Travelers, Elemental (Fire/Earth) Minor Spheres: Animal, Guardian, Plant, Protection, War, Wards, Weather Holy Items: Dagger w/skull on pommel, Vulture, Scourge Ability Req: INT = 15, WIS = 13, COM = 13 Turn Control = Control
Weapons/Armor: Blowgun, Dagger, Staff, Scourge, Sling, Sling Staff, Short Sword, Whip, Knife, Garrote/ Studded Leather @ 1st, Leather @ 3rd, No Armor @ 5+ Granted Powers:
At 3rd level the save is -1; at 5th it becomes area effect of 5', save at -2; at 7th save is -3 and duration is 2d4 rounds; at 9th save is -4 and area effect is 100'; at 11 th save at -5 and duration is 2d6. At supreme effort (level x 2 + WIS bonus on a d20 or less) this ability can be suppressed. This ability will effect undead, but only at 7th level and with 1st level ability. At higher levels this ability has been known to leave a trail of dead plants and sick animals. Shield of the Mistress This gives a -1 AC to every other level past 3rd (-1 AC at 3rd, -2 at 5th, etc.) until -6 AC is achieved. This ability is reflective in a "darkness" around the character, an erotic aura that arouses as well as protects. Myth
The second seduction set the downfall and wars within the heavens as Anna succeeded in taking Darren DarkBrother from his wedded wife, Maestre HearthenStone, for a short enough time to create Midren IronFist. This act created enough chaos to satisfy even Anna for a time. The third seduction was Her only failure of note; when trying Her wiles on a mortal a candlemaker named Dumsin, he became so enamored that She had to make him a God before he would leave Her at peace. Her last and most dangerous meddle was with the force of Chaos itself In a fit of Godlike depression, She tried to give Herself completely to the element. She so carelessly used and it overcame Her. Separate from reality, floating, She had to use all of Her power to return, but something followed. Blaastis, an entity unknown, escaped bis realm onto ours, and Anna, being too weak at the time, could not stop it. Since then, Anna has regained Her power and still seeks to sow the seed of chaos where She may. Using Her beauty and charm to accomplish Her goals, and striking fear, (and lust,) into the hearts of those good people of the land. More The Heavens of Rothgar An AD&D Resource Back to Masters of Role Playing #7 Table of Contents Back to Masters of Role Playing List of Issues Back to Master Magazine List © Copyright 1999 by Chalice Publications. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |