The Heavens of Rothgar:
An AD&D Resource

Greater Gods

by Jeremy J. Dowd
Artwork by JC Carter

Elham Terrafax "All Father"
N/G
Nature/Animals/Knowledge

Greater Spheres: All, Sun, Animal, Weather, Astral, Elemental (All), Creation, Summoning, Divination, Numbers, Plant, Time

Minor Spheres: Guardian, Healing, Combat, Necromantic, Protection, Wards

Holy Items: Oak Tree, Lynx, Mistletoe

Ability Req: WIS = 15, CHA = 14, INT = 13

Turn Control = No
Cleric Name: Druids
Worshipers Align: N/N

Weapons/Armor: See Players Handbook under "Druid"

Granted Powers: See Players Handbook +Bonus Proficiency - Survival in 1 terrain/climate.

Special: Elham is the creator of the universe, but his clerics take no conceit in that. Their passion is centered instead on the protection of those creatures unable to reason from those who can. This passion is matched occasionally by the pursuit of and salvaging of information. The inner sanctums of powerful druids are often lined with books, tomes and scrolls, from petty information to the profound. Their libraries match or exceed the great libraries of the largest cities. Clerics receive bonus spells for CHA instead of WIS.

Myth:
Elham is seen as the father of the Gods, the world, and the universe. He is said to be wise beyond comprehension and knowledgeable of all things. All other religious rites and prayers mention Him in some way, however each other God refers to him differently. Most powerful of the Gods, except for perhaps Anna, it sta nds to reason that the other members of the Heaven, having conflict, came to Him for edjudication. His word was final. However, as time progressed the conflicts became more trivial and benign, frustrating Elham, and so he began to withdraw from the simple problems themselves. This forced the Gods to handle these problems. Greater conflict arose. Now Elham is considered cold and uncaring except when it pertains to the world and its elemental forces. He is known to strike vengeance down upon those who abuse His gift by blight, floods, and pestilence. He is a God to be feared, but only as much as you provoke Him. Treat his land with respect and He will accord the same.

Anna Blackheart "The Mistress"
C/E
Chaos/Night/Seduction

Greater Spheres: All Healing, Astral, Necromantic, Chaos, Summoning, Charm, Sun, Combat, Thought, Divination, Travelers, Elemental (Fire/Earth)

Minor Spheres: Animal, Guardian, Plant, Protection, War, Wards, Weather

Holy Items: Dagger w/skull on pommel, Vulture, Scourge

Ability Req: INT = 15, WIS = 13, COM = 13

Turn Control = Control
Cleric Name: Drakarr (Dark Ones), Black CIoaks
Worshipers Align: C/N, C/E

Weapons/Armor: Blowgun, Dagger, Staff, Scourge, Sling, Sling Staff, Short Sword, Whip, Knife, Garrote/ Studded Leather @ 1st, Leather @ 3rd, No Armor @ 5+

Granted Powers:

    Touch of the Mistress At 1st level, through the black right done to "baptize" the acolyte, the character is imbued with negative energy making their very touch fearful to normal beings. On a successful to hit roll, the struck character must roll a save Vs spell or run for I d6 rounds. If they miss it by more than 4 they are frozen in place for that duration.

    At 3rd level the save is -1; at 5th it becomes area effect of 5', save at -2; at 7th save is -3 and duration is 2d4 rounds; at 9th save is -4 and area effect is 100'; at 11 th save at -5 and duration is 2d6. At supreme effort (level x 2 + WIS bonus on a d20 or less) this ability can be suppressed. This ability will effect undead, but only at 7th level and with 1st level ability. At higher levels this ability has been known to leave a trail of dead plants and sick animals.

    Shield of the Mistress This gives a -1 AC to every other level past 3rd (-1 AC at 3rd, -2 at 5th, etc.) until -6 AC is achieved. This ability is reflective in a "darkness" around the character, an erotic aura that arouses as well as protects.

Myth

    A sultry seductress, Anna prides herself on the knowledge that no man can withstand Her feminine charms. Her first mythical conquest was Taimion, who, as legend speaks, put up quite a fight: but at last fell to law, a wedding. (Arguments occur within the temples of concern if Elham wasn't the first to circum, thereby creating the Gods, but that is conjecture.)

    The second seduction set the downfall and wars within the heavens as Anna succeeded in taking Darren DarkBrother from his wedded wife, Maestre HearthenStone, for a short enough time to create Midren IronFist. This act created enough chaos to satisfy even Anna for a time.

    The third seduction was Her only failure of note; when trying Her wiles on a mortal a candlemaker named Dumsin, he became so enamored that She had to make him a God before he would leave Her at peace.

    Her last and most dangerous meddle was with the force of Chaos itself In a fit of Godlike depression, She tried to give Herself completely to the element. She so carelessly used and it overcame Her. Separate from reality, floating, She had to use all of Her power to return, but something followed. Blaastis, an entity unknown, escaped bis realm onto ours, and Anna, being too weak at the time, could not stop it.

    Since then, Anna has regained Her power and still seeks to sow the seed of chaos where She may. Using Her beauty and charm to accomplish Her goals, and striking fear, (and lust,) into the hearts of those good people of the land.

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