Daimyo
Samurai Wargames Rules
1550-1615

9. Weather and Winning

by Ian Duncan

9. Weather

With weather playing an important part in many samurai battles such as the snow-covered battlefield of Mikata-Ga-Hara, 1572 or the thunderstorm during Okehazama, 1560, it only seems right to let the weather have some influence on our battles.

When not playing a scenario or campaign game, roll 1d6 on the Weather chart before the first turn to determine the season. At the start of the game assume the weather is fine but roll 2d6 on the weather chart at the beginning of each turn to see if there is a change, before rolling for initiative.

WeatherSeason
Spring/AutumnSummerWinter
Die Roll1-34-56
2-8FineFineFine
9FineFineLight Rain
10Light RainFineFog
11FogLight RainHeavy Rain
12Heavy RainThunderstormSnowing

If there is a change in the weather, consult the weather effect table to determine the effects on the battle. At the beginning of each subsequent turn, roll 1d6 (-1 from die in Winter) to see if the poor weather clears. On a roll of 3 or less the poor weather persists – roll again next turn. A result of 4+ means that the weather is once again fine.

WeatherEffect on
Visibility
Effect on
Movement
Effect on
Combat
FineNoneNoneNone
Light RainNoneNoneFiring : Arquebus -1
Heavy Rain30cmAll moves –3cmFiring : Bows -1, Arquebus -2
Thunderstorm25cmAs Heavy Rain but no artillery movement except to rotateFiring : Bows -2, No Arquebus Melee : No charge bonus
Snowing20cmAll moves halved. No artillery movement except to rotateFiring : Bows -1, Arquebus -2 Melee : No charge bonus
Fog10cmNone (but note command radius = 10cm)None (but range limited to 10cm)

10. Winning and Losing

At the end of each turn, check for Victory. It is often obvious who has won, or is about to win, a battle. However, here is a simple definition for one-off games. A side loses the battle when it has lost more than 1/3 of its units, but ignoring peasants and counting hatamoto as 2 units and headquarters as 3 units. Although not directly affecting the outcome, the player who killed the most enemy leaders through challenges can boast about his great deeds in the pub afterwards!

Daimyo Samurai Wargames Rules 1550-1615


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