by Ian Duncan
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The situation at the end of turn 4 looked extremely precarious for the Uesugi. Only three samurai units (including Kenshin’s bodyguard) stood facing 13 units of the Takeda. Not quite the stubborn resistance I would have expected from Kenshin’s boys. On another day, I may have ended the game there. But since I was playtesting a few things, I decided to proceed. And anyway, there was still the surprise cavalry to consider. Rain began to fall on turn 5 but that wasn’t going to dampen the Omari spirits. They proceeded to attack the Irobe samurai who managed to hold their ground heroically. Elsewhere, the Takeda advanced slowly and methodically. It was as if everyone was transfixed by events on the Takeda left flank. Kenshin was praying for the timely arrival of his cavalry. Turn 6 began and Kenshin’s prayers were answered! Both Uesugi cavalry units swept onto the battlefield, driven forward by bloodlust at the sight of the exposed flanks of the Takeda infantry. This though, was not going to be Uesugi’s day. The Naito and Nobushige infantry manoeuvred with perfect precision to meet this new threat. Meanwhile, the Irobe still battled on despite the death of clan commander Irobe Akinaga. To complete Kenshin’s misery, only the Suda arquebusiers managed to rally from rout. The remaining five routing units were all dispersed along the mountain pass. Map 2 shows the situation at this point. There seemed to be a slight lull in events over the next few turns. The rain may have stopped but the Omari and Irobe continued their melee, both sides refusing to yield. Nobutatsu’s cavalry finally charged the Suda samurai and such was the carnage that although the Suda recoiled, the cavalry were unable to follow up. The Uesugi cavalry, now facing a determined looking Takeda line, seemed almost reluctant to close. This hesitation allowed the Naito arquebusiers a few volleys causing considerable damage to the Samboji.
In the centre, the Suda managed to contact Nobutatsu and rout him – the only success for the Uesugi all day. It was too little, too late however. The Irobe were gradually giving ground allowing the cavalry of Kosaka Danjo to flood through the resulting gap to threaten Kenshin himself. At this point the game was over (the table being required for its more traditional domestic role). Map 3 shows the position at the end. Battle of Sekida Pass Feudal Japan Wargame Battle Report Back to Table of Contents -- Lone Warrior # 143 Back to Lone Warrior List of Issues Back to MagWeb Magazine List © Copyright 2003 by Solo Wargamers Association. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |