Game Master information - Read only upon reaching each location!
(2) The bridge. (3) Cross-roads near Bassin Bleu. (4) Renato village. (5) The gorge at Mobayard. (6) The road to Mobayard Plantation. (7) The saw mill. (8) The plantation. (9) The quarry. (10) The ford at Gros-Morne. (11) The bridge. (12) La Branie. "Encounters." The way that encounters with enemy forces works is as follows. For example, at location #3 you will read:
Take the (A,A,Q,Q,R,Y) in the description and throw a D6. Read across (from the left) to find a letter.
Next, look up the letter in the Encounters Table.
For example, if you threw a 3, that equates to "Q", which (if you look at the Encounters Table) is 6 Cuban soldiers. Thus, the total defence force at the southern barricade is 3 Haitian militiamen and 6 Cuban soldiers. OOPS!
Note: Cubans have AK's, and at least 1 has RPG. Miscellaneous: My thoughts on zombies (which you've every right to disagree with) are that they move slowly (1/2 to 2/3 normal speed?), and have to be "well-killed". Say, killed two or three (or four?) times before they eventually lie down and stay down. "Insufficient" fatal wounds merely slow 'em down. No doubt, a couple of rounds from the LAV-25's 25mm chain gun would cause some pretty serious damage even to a zombie! Zombies are not concerned by personal danger (after all, they are already dead). All Zombies are armed solely with melee weapons. The booze 'n' drug-hyped crazies
(e.g. Renato villagers) are another matter. I suspect they'd move (frenziedly) fast, but after a sustained
period of activity may "burn out". US Police reports note that drugs allow the user to apparently
shrug off otherwise lethal wounds, but it is clearly only a temporary postponement of the inevitable.
Once again, they carry only melee weapons. Both [Zombies and Crazies] head directly for the nearest enemy!
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