Wargaming Lexington

The Shot Heard Around the World

American Player Notes

by Ian Turton

Introduction:

"The British are coming!" The game commences with a British Force of unknown strength entering the table via road "C". Fired with patriotism, and confident that help will arrive from your neighbours, you decide to take the British head on. Whilst the force at Norwich is only small (barely 450 men), you know that companies of Minutemen will answer the call as soon as the church bells peel.

Further to this, a message arrived from your cousin at Hull some two nights ago in which it was stated that the Hull militia would be marching to join you within the next few days.

Should these boys arrive, then you may be able to give the English a bloody nose. Large supplies of shot and powder are held within the arsenal at Norwich. Its loss would be a setback for the cause of liberty within this region.

Note: If the arsenal comes under artillery fire it may explode - so be warned!!!

Victory Conditions:

Your main objective is to prevent the British from either capturing or destroying the arsenal. You receive 20 victory points for doing this. Otherwise victory points are awarded per standard rules, with the following additional unit types being added;

    Minuteman (musket armed) 3pts
    Minuteman (rifle armed) 5pts

Order of Battle:

    Colonel Bradley
    Norwich Militia: Raw Line Infantry (350 men)
    Hughes Rifle Co.: Rifle-armed Warriors (100 men)

Minutemen Special Rules:

The following special rules apply to Minutemen:

1) They may not charge an enemy element.

2) They may not voluntarily move into close musket range of a British element unless they end their move in cover or unless the British element is a skirmisher.

3) If a non-skirmishing British element moves within close musket range of a Minuteman element, and the Minuteman element is not in cover, then the Minuteman element must at the first opportunity either move out of close musket range, or into cover, at the American players choice.

4) If charged by any British element, the Minuteman automatically evades. At the end of the Evade move the American player rolls a D6. On a roll of 5 or 6 remove the Minuteman element from the table as the boys have kept running and have returned to their ploughs. If the Minuteman element cannot evade then it always fights at the disadvantage. At the completion of the first round of hand to hand a Minuteman element surrenders if it is unable to break off.

    Note. Surrendering Minutemen count for victory purposes.

5) A Minuteman element is automatically removed from the table at the completion of the enemy fire phase in which it suffers a shooting casualty. However, only figures removed as shooting casualties count as losses for victory point purposes.

6) Minutemen elements all move as independent units.

7) A Minuteman element is never in command control.

American Reinforcements

All American reinforcements are placed on the table by the umpire at the start of each American reaction phase. They can move and shoot as per the standard rules during the turn in which they arrive, however, the American player is not to be made aware of their arrival in advance. One of the challenges that the American player faces is the uncertainty governing the arrival of his reinforcements.

American Reinforcements
Unit TypeStrengthLocationTurn of Arrival
Minuteman (R) 50Herr's Tavern2
Minuteman (M)50Sweets Farm2
Minuteman (R)50Locke's Farm3
Minuteman (M)50Herr's Tavern3
Minuteman (M)50Nord's Farm3
Minuteman (R)50Road B4
Minuteman (M)50Road D4
Minuteman (M)50Norwich4
Minuteman (M)50Owens's Farm5
Minutemen (M)50Road F5
Minuteman (R)50Road D5
Minuteman (M)50Road B6
Minuteman (R)50Road A6
Minuteman (M)100Road E7
Minuteman (M)50Road D 8
Militia Battalion400Road A8
Minuteman (R)50Road E9
Militia Battalion350Road D9
Minuteman (M)50Road B10
Minuteman (M)50Road D11

Note. The above Militia Battalions are all subordinate to Colonel Bradley. From turn 14, the American player starts rolling for the arrival of the Hull Militia. On a roll of 6 the following units arrive via road E.

    Colonel Hughes
    1st Hull Militia 400 men Raw Line
    2nd Hull Militia 400 men Raw line
    Pike's Rifle Co. 100 men Warrior
    Troop Militia Cavalry 50 men Warrior
    Militia Artillery (Lt Gun) 15 men Raw

More Lexington

More American War of Independence


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