by Matt Fritz
(print this on the back of the character sheets) Mother Lode: The bar owner has a strong box full of gold nuggets. Steal it for 25 points. Executive Game: There's a private poker game going on with loads of money on the table. Stealing the money is worth 15 Victory Points. Good Women are hard to find: Lili von Shtupp the dance hall girl has many wealthy admirers who would pay her ransom if she were kidnapped. 15 points (0 if she's killed) for abducting her, kidnappers dragging Lili towards the door move 1D6 inches per action. Gold Fever: The foolish prospectors brought their gold to the saloon with them; it's in the mule's pack. Steal it for 15 points. Mongo: Mongo is the baddest man in the whole damn town. Whoever lands the fatal blow in melee gets 10 victory points. However if the killer is himself killed in melee by another outlaw, that outlaw steals the 10 points. An outlaw must escape the saloon or the 10 points are still up for grabs. Rot Gut: Steal a case of whiskey for 5 victory points. Make You Famous: A photographer and reporter from Back East are in town writing stories about the Legends of the West. 5 Victory Points for having your picture taken. You must move in front of the camera and spend an action posing. Another Notch: Two victory points for killing a rival outlaw, innocent bystander, or saloon employee. 2 Victory Points I Shot the Sheriff: Killing the sheriff, a deputy, Cavalry trooper, or other symbols of authority 4 Victory Points (5 for the sheriff and Cavalry officer). What's Up Doc?: The doctor will do his best to patch up your bullet holes if you are standing next to him and ask nicely. From My Cold Dead Hands: Loaded guns and extra ammo are available at the gun rack. Character Sheet
Ammo: pistol 6 shots, rifle 4 shots, shotgun 2 shots, bows 8 shots Weapon Chart
* Shotgun: S range save for ½ damage, at L range save for no damage Referee's Character Sheet
Bear Cards: Download these Microsoft Word files formatted to print on standard business cards: Bear Front and Bear Back or make your own - include these cards (number of each card in deck indicated in parentheses):
(2) Light Nap: The bear wakes up on a roll of 1-4 (2) Dozing: The bear wakes up on a roll of 1-3 (2) Sound Asleep: The bear wakes up on a roll of 1-2 (1) It's Dinner Time: The bear wakes up immediately. (1) Deep Sleep: The bear wakes up on a roll of 1 Doctor Cards: Download these Microsoft Word files formatted to print on standard business cards: Doctor Front and Doctor Back or make your own - include these cards (number of each card in deck indicated in parentheses):
(1) Too Much Ether - Whoops, the old fool gave you too much ether and now you're unconscious. Hopefully you'll wake up before someone finishes you off. (2) Fumble Fingers - Too much whiskey has made his hands unsteady, and he accidentally makes your wound worse. Lose 1D6 hit points. (2) Call me in the Morning - The doctor sadly reports that there's nothing he can do for you. Take two aspirin and call him in the morning. (2) Emergency Surgery - The doctor has greatly improved your health. You get back 2D6 hit points. More Western Smack Down Historicon 2003
Rules for the Game Victory Points: Referee's Information Victory Points: Player's Information Battle Report Saloon Construction: Graphics Additional Graphics Back to Table of Contents -- Junior General Report #3 Back to Junior General Report List of Issues Back to MagWeb.com Magazine List © Copyright 2003 by Matt Fritz. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles covering military history and related topics are available at http://www.magweb.com |