These tables do not cover bikes, light vehicles ( buggies, speeders etc.), or walkers.
Hit Locations
*If there are multiple main weapons randomize between possible weapons that the firer could see. If there are multiple secondary weapons randomize between possible weapons that the firer could see. Secondary weapon examples: Predator lascannons, Leman Russ lascannon and heavy bolters, Tempest shuriken cannons.
Basic Vehicle APC/SP Gun/Assault Gun
1 Track/Wheel/Grav Engine
2-5 Hull
6 Weapon*
SP Gun/Assault Gun with secondary weapons
1 Track/Wheel/Grav Engine
2-4 Hull
5 Secondary Weapon Position*
6 Weapon*
Tank (main weapon(s) in rotating turret)
1 TrackfWheel/Grav Engine
2-4 Hull
5-6 Turret
Tank with secondary weapons
1 TracktWheel/Grav Engine
2-3 Hull
4 Secondary Weapon Position*
5-6 Turret
VEHICLE DAMAGE TABLES
D6 Track/Wheel/Grav Engine Damage Table
1 The track/ wheel /grav engine is damaged but keeps running. The vehicle may only move at slow speed for the rest of the game.
2-5 The track / wheel / grav engine is destroyed. The vehicle moves out of control next turn and then comes to a permanent halt for the rest of the battle.
6 A track/ wheel/ grav engine is blown off and the resulting damage causes the vehicle to flip over. The wreck comes to rest D6" away in a random direction. Any model it lands on takes D6 S7 hits with a -2 saving throw modifier. Roll a D6 for each model on board. They are killed in the crash on a D6 roll of 4, 5 or 6 with no armor save allowed. Surviving models may dismount using
the normal rules.
D6 Hull Damage Table
1 The driver is hit and killed with no armor save. The vehicle will move out of control until another model takes over.
2-4 A large explosion tears through the crew/passenger compartment. Roll a D6 for each model on board. On a roll of 4, 5 or 6 they are hit and killed with no armor save allowed.
5 The vehicle's engine explodes, killing everybody on board with no armor save allowed. The vehicle is spun round to face in a random direction by the force of the explosion and then comes to a permanent halt.
6 A spark ignites the vehicle's fuel tank and it bursts into flames, killing everybody on board with no armor save allowed. The ammunition of any vehicle with Class 1 or higher heavy weapon explodes. The vehicle is destroyed and any models within 3" of the vehicle suffer D6 Strength 10 hits with a -3 saving throw modifier. If there are no Class 1 or higher heavy weapons, the flaming wreck moves out of control next turn and then explodes, killing everybody on board with no armor save allowed. Anything with in 3" of the vehicle wherever it ends up is caught in the explosion, suffering damage exactly as if hit by a heavy flamer.
Weapon and Secondary/Sponson Weapon: Position Damage Table
If there are multiple main weapons randomize between possible weapons that the firer could see. If there are multiple secondary weapons randomize between possible weapons that the firer could see.
1 The weapon is damaged and the weapon may only be fired if you first roll a 4 or more on a 1D6.
2-5 The weapon is destroyed and the weapon may not fire for the rest of the game.
6 The weapon is destroyed as above, but the explosion causes a flashback to the hull causing a secondary explosion there. Roll on the Hull Damage Table to find out what effect this has.
Turret Damage Table
1 Any weapons mounted in the turret are damaged and may only be fired if you first roll a 4 or more on a D6 for each weapon.
2 The turret is jammed and may no longer rotate. Weapons may only fire in a straight line at targets that are directly in front of it.
3 The turret gunner(s) are killed. Unless the positions are taken over by other crew member(s), weapons may no longer he fired.
4-6 The ammunition stored in the turret explodes and the vehicle is destroyed. All the crew are killed with no armor save allowed and the turret is blown off, flying 2D6" in a random direction be fore it crashes to the ground. Anything under the spot where it lands takes D6 strength 9 hits with a -6 saving throw.
Vehicle System Update
Back to Table of Contents -- Inquisitor # 13
Back to Inquisitor List of Issues
Back to MagWeb Master Magazine List
© Copyright 1996 by Tim DuPertuis.
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and gaming magazines are available at http://www.magweb.com
|