The Battle of Corunna

The Corunna Scenario

by Bill Fawcett



The Battle of Corunna is on a scale that makes it appealing for wargamers to recreate. The forces are nearly equal in size and the superior British discipline is balanced by the French superiority in artillery. Presented below is information sufficient to allow the counterattack by the Reserve division to be replayed using System 7.

British: Sir John Moore commanding

The Reserve Division: Sir Edward Paget commanding (Paget serves as a charismatic general)

1st Brigade: Brigadier General Robert Anstruther commanding (killed in the battle); approximate strength 2150

Use 1/11:

20th Foot (East Devon); morale of 6; 2 battalions of 27 SP each

1/52nd Light (Oxfordshire); morale of 5; 1 battalion of 27 SP

1/95 (Rifles); morale of 4; 1 battalion of 27 SP

2nd Brigade: Brigadier General Moore Disney commanding; approximate strength 1550

Use 1/29:

1/28th Foot (North Gloustire); morale of 6; 1 battalion of 30 SP

1/91st Foot; morale of 6; 1 battalion of 30 SP

French: Marshall Duke Nicholas Soult

All French units begin with their listed morale. All French battalions begin at full strength (36 SP).

Foy's Brigade: approximate strength 2700 5 battalions

Arnaud's Brigade: approximately 2300 men 4 battalions

Cavalry: General LaHaussaye commanding 1 regiment of Hussars

1 battery of horse artillery (4 pounder guns)

Note: In actually a larger force of cavalry was available to the French. This number has been diminished to balance the effects of the terrain.

Rules

The scenario begins just after the French have completed a substantial advance. Thus, no French infantry battalion may advance further on the first two turns unless any unit of the battalion's brigade receives fire. The cavalry is not restricted by this rule.

Neither Moore nor Soult is present on the field.

The British win a decisive victory by driving the French from the battlefield. The British win a marginal victory if at least 50% (in SPs) of the French force is routed or eliminated. The French win a marginal victory by: 1) staying on the battlefield, 2) causing at least 40% British losses (eliminated or routed), and 3) taking less than 30% losses. The French win a decisive victory by either exiting the north edge of the battlefield with four battalions at at least 80% strength or driving the British forces from the battlefield while suffering less than 40% losses.

The battle lasts for only six turns. If neither player has achieved his victory conditions at this point, the battle is a draw locally but a victory for the British overall since the French left was prevented from affecting the rest of the battle.

Notes

[1] Letter to Secretary of War Castlereagh, dated December 12, 1808.
[2] Basil Hall; Fragments of Voyages and Travels; published 1831.
[3]Ditto Basil Hall.

Map

More Corunna


Back to Grenadier Number 9 Table of Contents
Back to Grenadier List of Issues
Back to MagWeb Master Magazine List
© Copyright 2001 by Pacific Rim Publishing
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com