by Mathew Sparkes
Each gunboat takes 6 hull hits and has one 3 pounder gun fore and aft and two Mgs on each side, 50 crew of which 5 are needed to fire each gun, 3 to man an MG and 10 assorted engineers and bridge crew. Roll a d6 to hit, 1,2,3 is a miss, 4 hits an MG, 5 hit a gun and 6 is a hull hit. Small arms (firing in groups of 10) hits suppress an MG or gun for one turn MG hits knock out an MG or suppress a gun for two turns Gun hits knocks out all weapons and rolls to hit at +1 Small arms roll to hit at- 1 per group of 6-10 men or -2 for 1-5 men Each hit of any form causes d6 crew hit, doubled if a gun caused the hit Only weapons that can be brought to bear can fire. Your vessel will fight to the bitter end; the Rumanians must roll above the number of hull hits they have received or break off the fight -without guns or MGs they will do so automatically. MGs may be moved about to replace damaged ones, but this takes 3 turns To break off the action both ships roll a d6 and subtract hull hits. The boat with the highest score can fight or run as it wishes. Related
Von Flaschmann: Part II Von Flaschmann: Part III Von Flaschmann: Part IV Von Flaschmann: Part V Back to The Gauntlet No. 11 Table of Contents Back to The Gauntlet List of Issues Back to Master Magazine List © Copyright 1997 by Craig Martelle Publications This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |