Von Flaschmann Goes Forth

Very Simple Gunboat Rules

by Mathew Sparkes

Each gunboat takes 6 hull hits and has one 3 pounder gun fore and aft and two Mgs on each side, 50 crew of which 5 are needed to fire each gun, 3 to man an MG and 10 assorted engineers and bridge crew.

Roll a d6 to hit, 1,2,3 is a miss, 4 hits an MG, 5 hit a gun and 6 is a hull hit. Small arms (firing in groups of 10) hits suppress an MG or gun for one turn MG hits knock out an MG or suppress a gun for two turns

Gun hits knocks out all weapons and rolls to hit at +1

Small arms roll to hit at- 1 per group of 6-10 men or -2 for 1-5 men Each hit of any form causes d6 crew hit, doubled if a gun caused the hit Only weapons that can be brought to bear can fire.

Your vessel will fight to the bitter end; the Rumanians must roll above the number of hull hits they have received or break off the fight -without guns or MGs they will do so automatically. MGs may be moved about to replace damaged ones, but this takes 3 turns

To break off the action both ships roll a d6 and subtract hull hits. The boat with the highest score can fight or run as it wishes.

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