by John M Astell
Q: "When recently starting a MTO campaign in Jul 1943 as the Allied player I got quite confused as to the player sequence. Why do the Germans get to move first? What's the use of the 7 unit redeployment (other than saving some rail cap)? In some playtests, we tried skipping the German player turn on the first turn, but found things seemed to work better if you just let the Germans have the first turn. " The redeployment is partly a leftover rule from when the German first player turn was skipped However, even with the Germans getting the first move, the redeployment works well for building in some uncertainty for Allied invasions. For example, suppose the Allies plan to invade the island of Elba off the Italian coast, and intend to move their naval forces in the pregame move so as to discourage Axis transports from reinforcing Elba with ground units. Well, the 7-unit redeployment lets the Axis reinforce Elba without worry. More Inside Europa
Garrisons Second Front Player Sequence British Cadres Second Front Off-Map Movement Back to Europa Number 59-60 Table of Contents Back to Europa List of Issues Back to MagWeb Master Magazine List © Copyright 1997 by GR/D This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |