Europa Boot Camp

Introduction

By Deen Wood


Copyright 1991, Game Research/Design.
All rights reserved. Printed in the U.S.A.
Europa is a trademark of Game Research/Design

Credits

Europa Boot Camp Rules: Deen Wood
Standard Europa System Design: John M. Astell
Boot Camp Rules Development. Rick Gayler
Playtest and Advice: John Astell, Winston Hamilton, Victor Hauser, Mark Pitcavage, and Regan Wood

Table of Contents

Basic Training:
Rule 1-Introduction
Rule 2-Components
Rule 3-General Game Concepts

A. Units.
B. Game Mechanics.
C. Ownership.
D. Major City.
E. Sides.

Rule 4-Sequence of Play
A. Sequence.
B. Phasing.
C. Restrictions.

Rule 5-Zones of Control

Rule 6-Movement
A. General.
B. Exploitation.

Rule 7-Transportation Lines
A. Railroads.
B. Roads.

Rule 8-Stacking
A. Stacking Limit.
B. Effects.

Rule 9-Combat
A. Combat Procedure.
B. General Restrictions.
C. Combat Results.
D. Losses.
E. Cadres.
F. Movement After Combat.
G. Zero-strength Units.
H. Terrain Effects.

Rule 10-Armor Effects

Rule 11-Support

Rule 12-Supply
A. Supply Lines.
B. Tracing Supply.
C. Supply Sources.
D. Effects.

Advanced Training:

Rule 13-Overruns

Rule 14-Special Rules
A. Engineers.
B. Divisional Breakdowns.
C. Rail-Only Units.
D. Fortifications.
E. Weather.

Rule 15-Air Units
A. Air Phase Sequence.
B. Bomber and Fighter Points.
C. Air Concepts.
D. Air Reinforcements.

Rule 16-Airbases
A. Airbase Capacity.
B. Allocation Range.
C. Airbase Capture.
D. Airbase Removal.

Rule 17-Antiaircraft
A. Capabilities.
B. Effectiveness.

Designer's Notes

Europa Boot Camp


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