by Greg Novak and Frank Chadwick
Northern Army CorpsAir UnitsNetherlands: 2 Experienced Pilots
Belgian: 2 Regular Pilots
1 Mirage 5B United Kingdom: 3 Veteran Pilots
1 Harrier NORTHAC HeadquartersTroop Quality: Experienced, Morale: 9
1 M113APC 1 staff M577 1 recon Luchs 1 recon infantry stand 1 Transportpanzer Fuchs 1 Redeye team Netherlands BrigadeTroop Quality: Experienced, Morale: 9 unless noted
1 YPR-765 1 M577 staff vehicle 1 recon Lynx 1st Netherlands Battalion
1 YPR-765 1 M577 staff vehicle 2 Lynx 1 Leopard ARV 1 heavy supply vehicle Combat Support Company, with:
1 AIFV 2 YPR-765 prime movers 2 towed 120mm mortars 2 gun crew stands (ds) 1 PRAT Tank Company, with:
3 Leopard 2 MBTs Mechanized Company, with:
3 infantry/Dragoon stands 3 YPR-765 Motorized Company, with:
1 Milan stand 3 Infantry/Dragoon stands 4 YPR-765 1st ADA Battery, with:
2 Stinger teams 2 M113APCs 1 Gepard 2nd ADA Battery, with:
2 Stinger teams 3 jeeps 1 IHawk 1st Artillery Battery, with:
1 M113APC 2 M109 SP howitzers 2 ammo tractors 1st Engineer Company, with:
1 engineer stand 2 M113 APCs 1 dump truck 1 Centurion AVLB 1 Centurion bulldozer 2nd Netherlands Battalion Troop Quality: Regular, Morale: 6
1 YPR-408 1 M577 staff vehicle 2 recon Lynx 1 Leopard ARV 1 heavy supply vehicle Combat Support Company, with:
1 AIFV 2 YPR-765 prime movers 2 towed 120mm mortars 2 gun crew stands (ds) 1 PRAT Tank Company, with:
3 Leopard I MBTs Mechanized Company, with:
3 infantry stands 4 YPR-408s Motorized Company, with:
3 infantry stands 2 medium trucks 3rd ADA Battery, with:
1 Stinger team 2 jeeps 1 gun crew stand 1 40L70 AA gun 1 light truck 2nd Artillery Battery, with:
1 jeep 2 towed 155mm M114 howitzers 2 prime movers 1 ammo truck 3rd Artillery Battery, with:
1 jeep 1 M110SP 8" gun 1 ammo tractor 2nd Engineer Company, with:
1 engineer stand 2 dump trucks 1 Centurion AVLB 1 bulldozer Netherlands Setup The Brigade HQ and the 1st Battalion start the game at Bremen. The 2nd Battalion starts the game mobilized at Utrecht 2nd Panzergrenadier BrigadeTroop Quality: Veteran, Morale: 10 unless noted otherwise
1 M113 APC 1 staff M577 20th Recon Company
1 recon Luchs 1 recon infantry stand 1 Transportpanzer Fuchs 20th Pioneer Company
2 engineer stands 3 Fuchs APCs 1 Biber AVLB 1 Pionere Panzer CEV 1 Minenwerfer tracked minelayer 1 M113 with Minenverleger towed minelayer 1 medium supply truck with trailer 20th Flak Battery
1 Redeye team 1 Transportpanzer Fuchs 2 Gepard 20th Panzerjager Company
1 Transportpanzer Fuchs 3 Jaguar-2 21st Panzer Battalion
1 staff M577 1 Leopard ARV 2 heavy supply trucks 3 Tank Companies, each with:
2 Leopard I MBTs 22nd Panzergrenadier Battalion
1 Marder 1 staff M577 1 M5 2 medium supply trucks with trailers Mortar Company, with:
Supply M113 with trailer 3 Infantry Companies, each with:
4 infantry stands 4 Marder 25 23rd Panzergrenadier Battalion: as 22nd Panzergrenadier Battalion 24th Panzer Artillery Battalion
1 jeep 1 staff M577 3 M113 FISTV Support Battery, with:
1 jeep 1 counterbattery radar van 1 M578 ARV 3 10-ton cargo trucks 3 Artillery Batteries, each with:
1 jeep 1 M109 SP 155 howitzer 1 M548 ammo tractor 2nd Panzergrenadier Brigade Setup The brigade starts the game deployed as wished within four hexes of Hamburg on West German Territory. British Brigade of the RhineTroop Quality: Veteran, Morale: 10 unless noted otherwise
1 Land Rover 1 Staff FV-432 1 recon Fox 2 medium supply trucks Royal Army Air Corps Troop
1 command Lynx AH 17th/21st Lancers (Brigade Cavalry Squadron)
2 recon Scimitar 1 recon infantry stand 1 Spartan APC 1 Striker British Battalion of the Rhine Troop Quality: Elite, Morale: 11
1 Warrior 1 Staff FV-432 1 recon Ferret 1 medium supply truck Royal Irish Rangers (Combat Support Company), with:
1 FV-432 APC 2 SP-81mm mortars 1 FV-432 (ammo for mortars) 2 recon Scimitars 1 Swingfire 6 Milan teams 3 FV-432 APCs Royal Tank Company, with:
2 Challenger MBTs Scots Greys Squadron [Troop Quality: Veteran, Morale: 11]
2 Chieftain MBTs Black Watch, with:
3 infantry stands 4 Warrior Guards [Troop Quality: Veteran, Morale: 11]
3 infantry stands 3 FV-432 Greenjackets (Light Mechanized) Battalion Troop Quality: Veteran, Morale: 10
Highland Light Infantry (Combat Support Company), with:
1 Land Rover 2 81mm mortar stands (ds) 2 medium trucks 2 recon Fox 6 Milan teams 6 Land Rovers 1 supply truck Rifle Company, with:
3 infantry stands 4 Saxon APCs Kings Royal Rifle Company: as the Rifle Company above Light Company: as the Rifle Company above Rocket Troops, RHA, with:
1 staff FV-432 1 FV-432 with counterbattery radar 1 FO stand 1 Ferret 2 M109 SP 155 howitzers 2 ammo tractors Honorable Artillery Company, with:
1 FO stand 1 GPMG stand 2 Land Rovers 1 light truck 2 towed FH-70 155 howitzers 2 gun crew stands (ds) 2 medium trucks 1 medium ammo truck with trailer 1st Field Squadron, Royal Engineers, with:
3 engineer stands 3 Spartan APCs 1 FV-432 with line charge trailer 1 FV-432 with Ranger Minelauncher 1 FV-180 CET 1 Chieftain AVLB 1st Armored Squadron, Royal Engineers, with
1 Spartan APC 1 FV-432 with line charge trailer 1 FV-180 CET 1 Chieftain AVLB 2 Centurion AVRE with line charge trailers 1st Air Defense Battery, with:
2 Javelin teams 3 Land Rovers 1 tracked Rapier 1 medium supply truck 2nd Air Defense Battery, with:
2 Javelin teams 3 Land Rovers 1 tracked Rapier 1 medium supply truck United Kingdom Setup The United Kingdom Troops start the game deployed within four hexes of Hannover on West German Territory. Units may be cross-attached between battalions prior to the start of the game, but the starting troop quality and morale numbers will remain the same. Belgian BrigadeTroop Quality: Regular, Morale: 7 unless noted
1 AIFV 1 M577 staff vehicle 1 recon Scimitar 1st Belgian Battalion:
1 AIFV 1 M577 staff vehicle 1 heavy supply vehicle Combat Support Company, with
1 jeep 1 gun crew stand 1 towed 20mm VAD 1 light truck 1 M106 1 Striker 1 recon Scorpion Tank Company, with:
2 Leopard I MBTs Mechanized Company, with:
1 Milan stand 3 infantry stands 4 AIFVs Antitank Company, with:
1 jeep 2 jeeps with Milan 1 Jagdpanzer Kanone 1st Artillery Battery, with:
1 Spartan 2 M109 SP 155 howitzers 2 M548 ammo tractors 1st Engineer Company, with:
1 engineer stand 2 M75 APCs 1 supply trailer M48 AVLB 1 Leopard Dozer 2nd Belgian Battalion Troop Quality: Trained, Morale: 5
1 jeep Combat Support Company, with:
1 jeep 1 M106 1 recon Scimitar Tank Company, with:
2 Leopard I MBTs Mechanized Company, with:
1 Milan stand 3 infantry stands 4 M113 Motorized Company, with:
1 Milan stand 3 infantry stands 4 M75 Antitank Company, with:
1 jeep 2 jeeps with Milan 2nd Artillery Battery, with:
1 jeep 1 M108 SP 105 howitzers 1 M548 ammo tractor 2nd Engineer Company, with:
1 engineer stand 2 dump trucks 1 Leopard Dozer Belgian Setup The Brigade HQ and the 1st Battalion start the game deployed within three hexes of Kassel on West German territory. The 2nd Battalion starts the game mobilized at Liege. V Brigade, US Army (Reforger)Troop Quality: Experienced, Morale: 9 unless noted otherwise
1 jeep 1 staff M577 2nd Armored Battalion:
1 staff M577 1 M106 1 recon M3 CFV 2 M88 ARV 1 maintenance van 2 10-ton supply trucks 3 Tank Companies, each with:
2 M1 MBTs 1 Tank Company, with:
2 M1A1 MBTs 1st Infantry Battalion
1 staff M577 1 M106 1 recon M3 CFV 2 M88 ARV 1 maintenance van 2 5-ton supply trucks 4 Rifle Companies, each with:
3 infantry stands 3 M2 IFVs 1 Antitank Company, with:
1 M113 3 M901 212th Field Artillery Battalion
1 jeep 1 staff M577 3 M981 FISTV Support Battery, with:
1 jeep 1 counterbattery radar van 1 M578 ARV 3 10-ton cargo trucks 3 Artillery Batteries, each with:
1 jeep 2 M109 SP 155 howitzer 2 M548 ammo tractor 108th Air Defense Battery
1 M113 APC 3 M48 Chaparral 3 M163 ADA 18th Engineer Company
1 jeep 3 engineer stands 3 M113 1 M728 CEV 1 M9 earthmover 1 AVLB 1 M548 cargo tractor with trailer 1 towed minelayer 1 linecharge trailer 3rd Armored Cavalry Troop Troop Quality: Experienced, Morale: 10
2 IPMI MBT 2 recon M3 CFV 1 M106 1 medium ammo truck V Brigade Setup The Brigade HQ, 3rd Armored Cavalry Troop and 1st Mechanized Battalion start the game at Arnhem. The remaining units are rolled for each turn with 1D6. On a roll of a 6 they are present at 0400, but may not move until the 0500 turn. If they do not arrive, roll again at the start of each hour, adding 1 to the die for each hour. Thus, on the roll at 0500 add 1 to the die; at 0600 add 2 to the die, etc. The Late, Great (Unfought) War CA Warsaw Pact vs. NATO
NATO: SHAPE Reserves NATO: NORTHAC NATO: SOUTHAC NATO: Theater Reinforcements Warsaw Pact: Strategic Front Warsaw Pact: Army of East Germany Warsaw Pact: 1st Western Army Warsaw Pact: 2nd Western Army Warsaw Pact: Czechoslovakian Army Warsaw Pact: Reinforcements Large Map (very slow: 342K) Jumbo Map (monstrously slow: 1.3MB!) Map: Example Hexes (slow: 157K) Back to Table of Contents -- Command Post Quarterly # 9 To Command Post Quarterly List of Issues To MagWeb Master Magazine List © Copyright 1995 by Greg Novak. This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |