by Jim Birdseye
8.0 Sample Campaign tables are set up below.
All draws of 1000 or more include one artillery battery with that force at no charge. These numbers indicate the man-power raised in each region during the spring and summer of each year. In the first year of the War the Americans can roll twice for each region and type of troops. The number is broken into volunteer and regular regiments of 300,400,500,600,700,800 or 1000 men each. Regular regiments must be no less than 800 men while volunteer regiments must have at least 300 men. Only one volunteer regiment in twelve may be a horse regiment and then it may have no more than 400 men. The units are placed in any city in the region. If the British invade the region then the American player can roll twice on the militia portion of the table and place them as he desires. The Die roll above determines whether the forces raised will be raised on the A, B, or C line of the chart. Roll one D6 . . Modify the roll as follows: if 1812, add 2; if 1813 add 1; If the British have used Indians add 1; If the British have raided area before add 1; If the British have occupied the area subtract 2; or if the British have a portion of the area under their control subtract 1. Modified D6 roll Result: 1-2, A; 3-4, B; 5-6, C The quality of the volunteer and regular regiments varies as well. Compare the sum of 2-D6 to the table below.
Roll once for each regiment after its size has been set. Regiments that fight in two land battles may be upgraded from green to veteran by owning player only if the regiment in question did not rout in either battle. Regiments with fewer than 200 men after losses may be demi-brigaded with larger regiments or used replacements. Regiments that capture enemy colors may be upgraded in morale one level. Regiments given two seasons to train may add or subtract (2) from the die roll above at the rolling player's choice. Regiments in training may not move out of their area of recruitment for the two seasons and must roll immediately on the table if forced into battle or deployed for any reason prior to the end of the two seasons Modifiers to die roll
Supply points can be interpreted as logistic assets assigned or money spent. Each side could use one victory point as five supply points. Remember that TABLE III: INDIAN STRENGTH AVAILABLE FOR THE BATTLE Die Roll : Percentage Participating
Modifiers to die roll:
-1 Outnumber enemy force by less than 2 to 1. +1 Enemy force superiori in numbers -1 Hostile tribe in opposing force -1 Battle in wooded area +1 Battle in open area -2 Battle in tribal area or lands Indians not participating in the battle return after the battle if their side wins, if their side loses they are considered lost. Indian losses do not count in victory conditions.
The British subtract the points from their total and the Americans add their victory points spent to the British total. Naval officers should be allocated to the lakes/Canada by each side, two a year for the British and three a year for the Americans. Each one point of ship construction equals one main gun on a ship. Example: twenty points produces a 20 gun sloop. The guns may be broken down to each ship. This table is used at the discretion of the British. They will roll for each tribe separately on the table below.
NOTE: If any tribe that looses 50% or more of its braves in any battle then that tribe will remain neutral for the remainder of the war. Modifiers A. If a player is attempting to activate a tribe and that tribe is designated and there is another tribe already activated in an adjacent area with the opposite letter type (A or B), then the first tribe either adds one to its die roll if the already activated tribe is aligned with the U.S. or subtracts one from the die roll it it is already aligned to the British. B. Add one if the British have won a battle in the area or adjacent areas in the last six months, subtract two if the Americans have won a battle in the area or an adjacent area in the last six months, C. Subtract one if the U.S. defeated a force including this tribe in last year's phase. This set of examples is only a suggestion. And the ratings above may need to be converted to whatever rules you are currently using. Most Napoleonic rules are not suited to the small scale of the battles in North America so you may need to modify them to match the scale. More War 0f 1812 Campaign Game Back to Table of Contents -- Courier #57 To Courier List of Issues To MagWeb Master Magazine List © Copyright 1992 by The Courier Publishing Company. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |