War of 1812

Campaign Rules Tables

by Jim Birdseye

8.0 Sample Campaign tables are set up below.

Quality Levels
TABLE I
U.S.MILITIA, VOLUNTEERS, REGULARS
State/Regions
Militia A/B/CVol/Reg A/B/C
New York800/1600/25001600/2400/3600
New England900/1500/2100800/2000/3600
Pennsylvania900/2200/3500800/2000/3600
Virginia900/2500/4000800/1600/3200
Del.900/2000/3200400/1600/2400
SC/NC900/2000/4000800/1800/2400
Georgia900/2000/3200400/400/1800
Ohio River1500/3500/5000600/2400/3600
Miss. Valley1000/2500/3800800/1600/2400
NJ800/1400/2200400/800/1600
USA0/0/0800/1600/2000

All draws of 1000 or more include one artillery battery with that force at no charge. These numbers indicate the man-power raised in each region during the spring and summer of each year. In the first year of the War the Americans can roll twice for each region and type of troops. The number is broken into volunteer and regular regiments of 300,400,500,600,700,800 or 1000 men each. Regular regiments must be no less than 800 men while volunteer regiments must have at least 300 men. Only one volunteer regiment in twelve may be a horse regiment and then it may have no more than 400 men.

The units are placed in any city in the region. If the British invade the region then the American player can roll twice on the militia portion of the table and place them as he desires. The Die roll above determines whether the forces raised will be raised on the A, B, or C line of the chart. Roll one D6 . . Modify the roll as follows: if 1812, add 2; if 1813 add 1; If the British have used Indians add 1; If the British have raided area before add 1; If the British have occupied the area subtract 2; or if the British have a portion of the area under their control subtract 1. Modified D6 roll Result: 1-2, A; 3-4, B; 5-6, C The quality of the volunteer and regular regiments varies as well. Compare the sum of 2-D6 to the table below.

TABLE II
REGIMENTAL QUALITY OF AMERICAN REGIMENTS AND CANADIAN MILITIA
(treat Canadian Militia As American Volunteers)
2d6VOLUNTEER/REGULAR MILITIA
TrainingMoraleTrainingMorale
2EliteHighVeteran High
3VeteranHighVeteran Average
4VeteranAverageVeteran Average
5VeteranPoorGreen Average
6GreenHighGreen Poor
7GreenAverageGreen Poor
8GreenPoorGreen Poor
9GreenAverageGreen Average
10VeteranAverageGreen High
11VeteranHighGreen High
12EliteHighAverage High

Roll once for each regiment after its size has been set. Regiments that fight in two land battles may be upgraded from green to veteran by owning player only if the regiment in question did not rout in either battle. Regiments with fewer than 200 men after losses may be demi-brigaded with larger regiments or used replacements. Regiments that capture enemy colors may be upgraded in morale one level. Regiments given two seasons to train may add or subtract (2) from the die roll above at the rolling player's choice. Regiments in training may not move out of their area of recruitment for the two seasons and must roll immediately on the table if forced into battle or deployed for any reason prior to the end of the two seasons

Modifiers to die roll
+2 per 5 victory/supply points assigned to port
-4 if port is under siege
-4 if port has been burned
-2 it enemy controls lakes
+1 per naval officer assigned to port (limit 2).
+1 for each infantry regimen tassigned to port construction and naval use limit two per port.
+1 per artillery battery converted to naval use.
-2 if small port not near largecity

Supply points can be interpreted as logistic assets assigned or money spent. Each side could use one victory point as five supply points. Remember that

TABLE III: INDIAN STRENGTH AVAILABLE FOR THE BATTLE

Die Roll : Percentage Participating
1-2 : 100%
3 : 75%
4-5 : 50%
6 : 25%
7+ : 0%

Modifiers to die roll:

    -2 Outnumber enemy force by 2 : I
    -1 Outnumber enemy force by less than 2 to 1.
    +1 Enemy force superiori in numbers
    -1 Hostile tribe in opposing force
    -1 Battle in wooded area
    +1 Battle in open area
    -2 Battle in tribal area or lands

Indians not participating in the battle return after the battle if their side wins, if their side loses they are considered lost. Indian losses do not count in victory conditions.

TABLE IV
NAVAL CONSTRUCTION TABLE
Roll one D6 per Great Lakes or inland lake port
Die RollNumber of Naval points
Under Construction
Time to fit out
1202 Months
2403
3604
4603
5804
6903

TABLE VI
INDIAN TRIBAL STRENGTHS DURING THE WAR
StatusTribeAB
AChippewa500500
BPottawatoni300 100
AHuron600400
BMiami400400
AIllinois300100
BShawnee600400
ASusquehanna600500
AErie200200
Iroquois
BSeneca300100
BOnonduga400200
BOneida400300
BCayuga300100
BMohawks400200
AMohicans10050
BPennacook20050
AAbanaki20050
AAmmitaka10050
AChicasaw500200
BMiskogee400100
ACherokee600600
BCatawba400200
ANatchez300150
BAlibami10050
ACreeks500500
BApalachee20050
ASeminole300100

The British subtract the points from their total and the Americans add their victory points spent to the British total. Naval officers should be allocated to the lakes/Canada by each side, two a year for the British and three a year for the Americans. Each one point of ship construction equals one main gun on a ship. Example: twenty points produces a 20 gun sloop. The guns may be broken down to each ship.

This table is used at the discretion of the British. They will roll for each tribe separately on the table below.

TABLE V
INDIAN ACTIVATION
Die
Roll (06)
Tribal Status and Result
1Tribe goes to the Americans activate the A strength only
2Tribe is Neutral to both Sides penetration of territory re-roll to activate, bonus to non-penetrating side.
3Tribe is Neutral but British may pass through territory.
4,5Tribe goes to the British activate the A strength only.
6Tribe goes to the British activate strengths A and 8
7Tribe goes to the British activate strengths A and B plus 100 Canadian militia in area.

NOTE: If any tribe that looses 50% or more of its braves in any battle then that tribe will remain neutral for the remainder of the war.

Modifiers

A. If a player is attempting to activate a tribe and that tribe is designated and there is another tribe already activated in an adjacent area with the opposite letter type (A or B), then the first tribe either adds one to its die roll if the already activated tribe is aligned with the U.S. or subtracts one from the die roll it it is already aligned to the British.

B. Add one if the British have won a battle in the area or adjacent areas in the last six months, subtract two if the Americans have won a battle in the area or an adjacent area in the last six months,

C. Subtract one if the U.S. defeated a force including this tribe in last year's phase.

This set of examples is only a suggestion. And the ratings above may need to be converted to whatever rules you are currently using. Most Napoleonic rules are not suited to the small scale of the battles in North America so you may need to modify them to match the scale.

More War 0f 1812 Campaign Game


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